Expedition Boss One shotted and Bugs & Target point cursor issue & Suggestion

Dears,

This very bugs occured at most on expedition boss or lieutenant tilesets or area. (Online)

Boss floor plan - on expedition boss floor plan, especially in dawn map, certain floor tiles cannot be click to move, or force move due to presence of invisibility wall (or most likely the floor plan was one layer below) despite visible space and render boss fight in very limited space and super challenging, you may move again in this area only after clearing boss.

Freeze orb spiral - on the correct 3D floor plan, this freeze orb spawn and circle and visible, however, at certain instance, this orb will be casted directly on top floor (floor that render magic or thunderstrike) and spiral downward which is out of view or player visual. I find this issues mostly in dawn or lambach map with boss and this specific set of skill. should there is a visual light ray in place from top, this will further impaired the visual of this skill.

Giant Butcher Boss - Apparently this boss hitbox is massive, that hold click or click at the back of boss within 4-8m radius will render character to force attack or attack (without pressing force key) instead of moving in order to avoid frontal boss attack.

One shotted - activation of wing of ishmir, in full health, and getting hit by attack during mid flight (leap over the boss with flight speed 0) will land instant death, it is apparent that all character resistant point is down to 0, and DOT applied on character seemingly speed up ( during this flight. Once this sequence is complete, a very quick game teleportation to stormfall will land player stuck, character model missing, with only weapon visible. This issue is of stuck at stormfall teleport circle is not limited to wing of ishmir but overall in any scenario after one shotted.

Wing of Ishmir - point click to jump to destructible object, will definitly redirect the flight somewhere else instead of where we want our character to land. This also happen if point and click to enemies (seems specific enemy but im not certain) and i believe it is cause by ground target / enemy target cursor thing.

Static Solarfall - once anamoly vortex are cast in opposite direction, with enemies stuck in loop, casting a solarfall in between this will be hit and miss, (because solar fall is ground target but not enemy target, this cast is stopped until floor is visible)

Mouse Cursor - This is my entire opinion only, either the cursor need to be slighter large or seperate colors, I have issue finding at where is my cursor while all damage meter is popping up with magic visual effects. Perhaps the color of occult light need to be toned down.

Color change to AOE or Ground target - Also, please include the option of changing color of enemy visual ground target or AOE. I find certain color is not visible enough.

Ailment stack - I still find it difficult to understand, how much ailment has been stack on top of enemy. I suggest a action small box (can be toggle like chatbox) to indicate the ailment types and stack numbers, duration is not priority, which to be applied only to boss/lieutanent ranks (highest HP pool).

Having said all this, I've dedicated all dungeon death and frustration in order to find out what went wrong during the expedtion. I hope devs will certainly set a priority bug buster team or contractor. I hope this bugs is resolve before I reach Expedtion 187 or perhaps prior league.

Regards

Replies: 0

Created: 4 years, 1 month ago

Category: Bugs & Issues

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