Mass Bug Summary

I'll be editing in any bumps in the thread if people have more to add:

Network

  • When one player's game crashes in multiplayer, that character's ID becomes stuck in the game (i.e. that same player cannot join back into the game instance).
  • Above two-player games, 3-4 player games have extreme latency and catch-up time, creating instances where large groups take several minutes to die because the game engine can't through-put the data fast enough to all users on the server, making each player wait till all the damage plays out.
  • Server connections across-country or even between States/Cities is terrible for all multiplayer games with different IP locations.
  • The Friends List UI does not real-time update with the server, meaning you have to log-out and log back in to see new friends who just came online.
  • Servers in-general have high packet loss. Refinement of code to either compress data stream or optimize it is needed.
  • Leaders of multiplayer games bug out the server when they leave, resulting in loss of progress if the leader of a party crashes.

Player Gameplay

List of Skills that do not work as intended: (Please Add To These in the Thread, I will edit them in) * SIEGEBREAKER: INEXORABLE WEAKNESS (Slows attack speed in addition to movement. If this is intended, the wording doesn't state it as such)

Mechanics * XP gains are staggeringly slow past 70+LVL (afraid for us to get to end-game so soon?) * Input lag is a problem. * Boss Spawns and Champ Spawns for maps can spawn outside of the normal play area, creating some impossible encounters/map clear. * (KNOWN) Uniques and their stat rolls are much too low to be feasible besides a few fringe uniques that are strong enough. * (SUGGESTION) Allow Uniques to be socketable, at least weapons. In the current state they are worse than legendaries.

Enemy AI and Stats

  • Enemy Bosses have way too many stacking damage affixes. Please increase the other affixes chances instead of trying to lower the damage ones.
  • Exosuit, Demon of Souls and Justicar Bosses have certain abilities that are impossible to survive even touching for a moment.
  • Justicar has an invul stage that repeats far too often for enjoyable gameplay. *

Replies: 1

Created: 4 years, 1 month ago

Category: Bugs & Issues

I made individual posts of these, but I'll add them here to aggregate the list of Bugs.

(Note, these experiences are all in offline mode)

  • Some Expedition and Wrath of Sarisel maps do not generate a Trade Shrine at the end of the dungeon.

  • "Lure Untainteds for 1,000" is actually always costing 2,000 primordial essence

  • Occasionally unable to revive / second wind when knocked down, even when 3 revives remain.

  • Frequent rubber-banding when using [Warpath], and [Warpath] frequently gets stuck / snags on ground clutter and stairs.

(Edited 4 years, 1 month ago)

Created: 4 years, 1 month ago

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