my Bug and Issue list

Bugs:
- Stun is broken, the Conquerer of Will Rune from Sovereign Shout can not even stun a white rat. My Build is mainly physical damage but i do not get a stun chance at all instead i get a bleed change from the little rend damage i got

  • dual wield is useless there are no advantages from dual wilding meele weapons at all in comparison to a shield

  • knockback can knock you onto or into walls so that you are stuck

  • missing descriptions on skills. For example Mark of Impurity it says nothing about the effect of the skill in the skill detail and for me it look like there is no damage increase at all even when i add the two runes which increase the vulnerability of the marked enemy

  • charge instant death bug. If i charge at some bosses with slayers fury after they have done a special move like the robot or the guy with the shield i often die instantly without the boss doing anything



    Issues:

  • Skill Tree node descriptions unclear. For example the siegebreaker Elevted Gain node "Gain All Resistance Score equal 1 multiplied by the All Resistance Score on equiped Heavy Helmet".

  • Skill damage type change runes to expansive. 3 Point rune to change the damage type is a way to expensive especially with so few skill for the different damage types. Please remove the Damage bonus and make it a 1 point rune

  • Please reduce the cast time of the holy Nova from the Aurora Knight? Boss. It often has regeneration and with this long cast time where he can not take damages he will regenerate himself to full health again

  • Standard melee attacks of bosses are to strong. I am lvl 70 and play lvl 91 dungeons. Is is fine when the spacial attack hit hard which u can evade with evade rolls. But if the standard attacks one hit you with full heath (i have round about 100% health and resist bonus from the passive tree) like from the robot or gost boss this is mainly a problem for melee characters

  • Melee vs Ranged Issue. Melee characters get a lot more damage then ranged characters simply because they are subject to a lot more melee attacks but do not have more defense than the ranged characters. This is especially a problem a bosses which have very hard hitting melee attacks even harder then a lot of the bosses specials

  • Frost nove cooldown. I can understand the frostnova cooldown because of the 100% change to freeze. but when i change it to shadow damage the issue does no longer exists but it still have the long cooldown

Replies: 1

Created: 4 years, 2 months ago

Category: Bugs & Issues

Forgot one Issue.
live regeneration/life leach feels laggy with this tick system. Can't you make it so that the leached/ regenerated life is smoothly regenerated over the time of one tick and starts when the hit lands and when the health is full all left over life regeneration will removed?

Created: 4 years, 2 months ago

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