Not all ailments shown on skills

Hi, I'm playing a bow-type character with points into "Child of Fury" to convert physical damage to fire:

https://i.imgur.com/1ae8AeC.jpg

When a physical damage weapon is equipped, the physical damage skills show the expected burn ailment stats:

https://i.imgur.com/gDbngz1.jpg

When equipping a weapon with other types of damage, only the highest one seems to be taken into consideration and displayed on the skill. Fire from the passive skills and aether from the weapon are missing in this case:

https://i.imgur.com/braB1A4.jpg

I'm not sure if this is a display-only bug or if damage from those other types is actually not taken into the calculation at all. When attacking, I can only see the effects from the lightning damage.

Thanks for looking into it. Having a blast with the game!

Replies: 2

Created: 4 years, 2 months ago

Category: Bugs & Issues

By default, you can only inflict one status ailment per hit. There are passives that increase that amount, and I believe some of the Wrath of Sarisel affixes can increase them as well. Of note, there's a blue keystone passive in the 2nd ring that increases it to 2 ailments per hit.

Created: 4 years, 2 months ago

Oh ok, thanks for the clarification.

Created: 4 years, 2 months ago

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