Several Bugs and Observations
Hi, what I am writing is certainly not new and I just want to get the Wolcen team to give more attention to this issues. I have bought the game while it was still in Beta and firstly want to congratulate the team on releasing the game. I've played the game at launch and my experience of the game so far doesn't seem to be more than a glorified Beta state and here's some issues I think why:
1-For me the turn off of the game is the combat and gameplay itself. It's too clunky, too much, the game shouldn't have been released like this and it feels very unready (I am playing a dual wield gunslinger):
1.1-Since I am a ranged character i need to reposition often, why can't I do so? Weel first off, hit boxes, they seem too large, both the characters' and the enemies', when playing expeditions for example, I easily get stuck between packs of mobs because you decided that it was a good idea to spawn enemies behind the character. So I try to walk out, I can't (most of the times), because when I select the floor I immediatly start attacking a mob or crate and stay in place, when i finally start walking the enemies are already too close, now too keep myself alive I need either spam the health potion, or spam my disengage, because it takes too long for an action( say a dodge roll or a skill) to stop my auto attacks. Sometimes I manage to disengage successfully which brings me to the next point.
1.2-Telegraphing attacks, horrible, sometimes you don't see them, they are too transparent and the attack radius is not what the telegraph says (for example, the war turtle aoe arround it, always hits me, when my dodge doens't trigger). The alpha skviir's charge also bad telegraphed and the animation does not correspont to the attack pattern, sometimes I just see it teleporting and I'm dead.
1.3-What's wrong with stairs and ramps? It is realistic that one would take more time going up or down stairs, but why not normalize the speed? It feels weird (combining it with the characters lack of speed this is really annoying, not game breaking or rage inducing, just annoying)
1.4-Correct me if I'm wrong but I was certain the team said something in a post one day saying that they would modify the skills appearances depending on the weapon they are using. I understand that the warpath skill summons a shield, because you don't make the player use one for the skill. But why do I summon a bow out of nowhere when I use wailling arrows? I'm using 2 guns, it's very strange, I would say that it breaks the immersion but at least it breaks the way I see my character.
1.5-This one I haven't experienced myself but heard a lot of people talking about it and I know the team is working on it so it's just a note. Skill Balance, don't make people use only one set of skills just because it's better, because we will.
2-That NPC that appears in the story and sells odd items, don't remember her name, is she programmed to appear in mandates and expeditions? I've never seen her, and in my campaign walkthrough I saw her 3 times.
3-Jewel scarabs are hard to kill, I know it's intended but it's impossible with some builds, mine for example, I stop whenever I attack and he gets out of range for my skills, maybe slow it down a bit?
For now this it all I can remeber I'll be sure to update the Thread when I have more. Thanks for reading and have a nice day.
Replies: 2
Created: 3 years, 12 months ago
Category: Bugs & Issues