some suggestions for improvement

  • Responsiveness of controls are bad, example sometimes heal potions do not trigger at the right time, an action
    like taking a potion should override current action.
  • Shield should recover exponentially, too much downtime to wait for shield to be full after a battle
  • Skills that are canceled should get no cooldown. (example by devourer chain pull)
  • Dropped item labels should not fade out while picking up items.
  • During attacking with 'forced attack (hold)' the character sometimes takes a step forward.
  • dashing Eugene rewards are crap.

Replies: 2

Created: 4 years, 9 months ago

Category: Bugs & Issues

Only that last one I agree with most. lmao

Created: 4 years, 9 months ago

Have faith guise!! The game just released lolololol

Created: 4 years, 2 months ago

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