Various Bugs and polish/QoL

So i just list the various bugs i encountered so far from the storyline mod, and other things which could be perfected :

1 : the mouse cursor got an Alpha issue on it top left corner, could be cleaned easily.

2 : When the main character is behind a secondary character on a cut scene for instance, it "hide" like 20% of the other character with your 'hide tech' in blue its kinda weird.

3 : The potions can't be apply instantly in fight, you need to like stop 1 second before they work, in PoE its instant when you click, it makes it more accurate/ usefull in boss, here you could die during the activation time.

4 : During the final A1 boss (the soldier) i was sliding/ running so fast on the floor during it first phase, i think it was a bug, my character was 20% underground, and was running really fast, is was even hard to avoid the AoE, like a 500% movement speed or something, not sure what caused the issue, maybe the "cut scene jump" putting us not properly on the ground.
(i saw that some other people also fall from the ground, i guess when you jump from the cutscene you got some physic issue)

5 : In the map, after you finish the Act1, some area became grey again (like i never reach them), the one before the endboss and another one in the crypt, i validate them again rentering them but its a bug i guess.
When you hoover the life/shield bar, you see the Life value but not the Shield one (only visible in the Character tab) would be nice to show their value on screen too.

6 : Potion Balance : The rage/Stamina potions feels too low in value compare to the life one, The 500 stamina potion barely heals for 2more spell when your stamina is over and depleting

7 : Items visibility on the ground : after boss or big mobs drops, the items remain visible barely 2seconds on the ground, even when you activate them again with TAB, it disappear again so quickly, some people like to check a bit more, you should let them fully visible/deactivated with TAB, not just for 2sec.

8: Loadings screens should be displayed full screen, its a bit weird to crop them at a 720p resolution with black border around.

9: Since Day 1 Beta, i got nipples standing out almost Every armor on my males character, as for other body part (legs muscles, belly parts, half of feet standing out of shoes), the armors don't fits properly the male character mesh (no issues on any NPC), its gonna be fix or its a bug affecting only some people ?

10: The Energy SHield is flicking a lot when i cast skills, i mean i got the Energy SHield leech instead of life leech, and sometimes my ES bar, even if its full, goes from 0 to 100% when casting skills(fireball at least), not taking any damage, (the numbers doesn't changes in the Character tabs opened) its like when i leech it reset my ES to 0 to grow up fast again at 100%, and sometimes i can stand with 20% ES with no damage and its not repleting at all, so i think there is a display issue here.

11: the game is kinda build about Hydrid builds, you mostly swapt between various "class" from the ring menu, so why is there no secondary weapon set at least ? Is it planned ? Because it would be helpfull to all those hybrid build to swap Melee/Range for instance since the game allow a balance class gameplay on the way with rage/stamina balance and Skills are weapons restricted.

12: 1Handed and 2Handed weapons should have more visual clue since they share the same space in the bag. As gems should have Tiers infos, and about items, sometimes you need to Hover again the item to get its infos on it on the inventory, happens a lot, when you open you inventory items display nothing until you Hover next the them the empty space and hover them again.

13 : Items on the ground could display Infos before pick up, it could help reduce inventory management to see their stats before picking them. (But since you are working on loot filters i guess it will help too).

14 : Is there any more "open maps" planned later ? Because a lot of them are mostly long corridor, not much maze or wide open space which bring more immersion.

Thanks for the good work^^.

Replies: 0

Created: 4 years, 3 months ago

Category: Bugs & Issues

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