Multiplayer Desynching

I cannot believe this issue has persisted from original wolcen into the bloodtrail. I want to play this game online multiplayer with my partner but it's almost impossible.

During online play, one or more players in the session will start "skating" around the screen with their character locked in a particular rotational orientation. This happens intermittently during play and the direction of facing can change. This is only apparently on the server side or when another player is observing you on their screen, it is not apparent from your client side.

In practice when your character's facing is "locked" and you don't know it, skills that must be "aimed" such as anvil's woe, railgun, flight of gavinir and many others will seemingly pass directly through enemies because even though it looks on your client side like you attacked where you meant to, your character actually fired off the ability in a locked direction.

The persistence and intermittence of this issues makes playing many kinds of builds in multiplayer that require precision targeting rather than large AOE templates extremely unsatisfying.

I love this game, but my preferred game mode is online with my wife and friends, not single player...and its getting to the point I just can't play the characters and builds I want anymore because network play just seems fundamentally bugged.

Replies: 4

Created: 3 years, 4 months ago

Category: Bugs & Issues

Yeah, exactly the same thing here. My friends see me looking still in the same direction, walking backwards, skating or jumping from place to place. However from my perspective everything looks normal... apart from that I often simply cannot hit monsters.
Checked my internet connection (750Mb/s), ping (40ms), forwarded ports in my router's settings, checked local files via Steam. Nothing helped.

Created: 3 years, 4 months ago

In my expereience this issue is NOT due to lag, packetloss or other personal internet connection deficiencies.

It is seemingly something intrinsic to multiplayer co-op itself, the servers...or some other issue.

The lack of official acknowledgement of this issue or any kind of response is really troubling to me.

Created: 3 years, 4 months ago

Hey, found similar topic on reddit. It's Anvil's Woe skill, which causes server desync. At the moment the only solution for this problem is not to use Anvil's Woe while playin coop with friends.

Created: 3 years, 4 months ago

Hey dude;
Me too love this game and me too same problem. Maybe the source of this problem is network mode.The same problem existed in path of exile and it was fixed when networking mode was predictive. My suggestion is that this feature can be brought to Wolcen.

My problems video: https://www.youtube.com/watch?v=xKqlX2or2Vw

Please fix this.

Created: 3 years ago

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