first impressions

I bought your game when it was an alpha because it looked really promising and i wanted to support the devs.
It wasn't polished enough so i decided to wait a bit and i checked it out again today.

I'm glad to say the combat seems more fluid (though targeting is a bit messy) and the skill tree and stats are way better than they were in the alpha.

The first questions that went to my mind are:
What happened to the open world because it was a really good mechanic that just disappeared.

There is no point in having more than one character if they are the same with different starting gear... .
(Also character creation is a bit weird, all the character looks the same (I don't mind that you dropped customization but they all look exactly the same)

While the first one is obviously more important...

In addition i said this in the alpha and ill say it again. The willpower/rage mechanic is amazing however I don't think you use it as you should.
I think the concept of cooldowns is outdated especially with your willpower/rage system. I don't get why rage is always for skills and willpower is always for spells.
In my opinion, you should not only you should combine them, making every class switch between willpower and rage. But also reward/enforce it making the game combat more versatile and interesting and making each class feeling more wholesome and fluid. Casters don't need to swing regular attacks because the fight is long they should switch between spells to create a combo and the same goes for other classes.

The dash attack is freaking awesome like it was in the alpha and overall except for the open world i see major improvement in the game so keep the good work

Also the game is beautiful and so are the effects.

Replies: 0

Created: 4 years, 6 months ago

Category: Feedback & Suggestions

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