Active skill ailment chance score boost

I've noticed most of the melee abilities have really low ailment chance. In order to get the most out of the 3rd circle traits you need a lot of wisdom to be able to fully use the talents. Example being the Timereaver trait: "Which Time Cannot Heal". In order to get the most out of that trait the enemy has to be affected by Stasis. I'm playing with Infinity Blades and with only a 10% proc chance and 30% increased cast/attack speed boost (does not seem to be attacking any faster than when I only had 15% increase cast/attack speed) I can't utilize it properly without using a 100% proc chance skill. I'm not sure if that was intended but if it was it limits build playability.

I'm new to the game so I'm still getting a feel for the systems. Enjoying it thoroughly though. Props to the studio for creating this game.

Replies: 0

Created: 3 years, 7 months ago

Category: Feedback & Suggestions

Your email is not verified, resend your confirmation email from your profile page.