I've noticed most of the melee abilities have really low ailment chance. In order to get the most out of the 3rd circle traits you need a lot of wisdom to be able to fully use the talents. Example being the Timereaver trait: "Which Time Cannot Heal". In order to get the most out of that trait the enemy has to be affected by Stasis. I'm playing with Infinity Blades and with only a 10% proc chance and 30% increased cast/attack speed boost (does not seem to be attacking any faster than when I only had 15% increase cast/attack speed) I can't utilize it properly without using a 100% proc chance skill. I'm not sure if that was intended but if it was it limits build playability.
I'm new to the game so I'm still getting a feel for the systems. Enjoying it thoroughly though. Props to the studio for creating this game.
Created: 3 years, 7 months ago
Category: Feedback & Suggestions