Bleeding Edge Nerf and suggestions to fix it

Bleeding Edge is pretty much unplayable now. And everyone is pretty upset including me. So, instead of complaining, let's give the Devs some suggestions in making this a more balanced skill.

1) The cooldown is what really makes it useless. Remove this cooldown and just decreased the actual damage. Yes, there is a decrease, but it needs to be more. End game players can compensate this with better end game weapon drops and gear.
2) Increased Rage cost even more. I don't know what balancing is down at the studios, but I'm sure I can think of something to correct this without destroying the skill as a whole.
3) LImit the number of axes/swords that can be "spun up". Maybe 4 max? 3? I don't know. Just a thought.
4) Reduce projectile speed.

Anyone else reading this: Feel free to add your thoughts and suggestions.

Replies: 4

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

I will add feedback that probably isn't what you want to hear, but it is a perspective.

I think the change is good.

It got way too much power from the time added.

The skill works(ed?) just fine last night without Momentum. In fact, weening yourself off of it is nice as it ends up feeling more active overall.

I don't want to over-promise without testing it first, but based on the notes, my build shouldnt have been hurt too badly by this change, and if its good still I will share it. I purposefully did not build for Ailments as anyone with a brain saw that (fix) coming. It wasn't "fun" it was broken. I'm very sure that mod was created to bolster Very Reduced damage for ailment builds, to allow it to be used in hybrid builds, and wasnt thought out.

I LIKE the cooldown from a design standpoint for one reason- that mod makes sense now. Instead of being a flat damage boost, it turns BE into a skill to be used in tandem with another primary attack. It adds diversity.

100% these changes are great for those who would cone into the game later and play rather than those upset that they lost power.

Avid BE user myself. Now i wont have to feel like I'm cheating to enjoy it.

Created: 4 years, 2 months ago

never once did i feel like i was "cheating" by using this skill. I did realize how good it was until it was gone. Now that spent several hours building around this type of build, i really dont feel like starting over. I only got to play this game for about a week or so. just like most games i buy, i look up guides to find out what is a good starter build, usually sticking with it for some time. I am just sick of all of these game devs making drastic changes because they didn't take the time to test them before release. it is sickening that us cattle are the testing mules. When the devs see something popular show up on youtube or within their metrics system, they make these changes. I get the exploits, like duping, gem price increasing thing or w/e, but why not buff other skills, that is more appealing to me to go and change. I am going to take a break from this game now even know its only been 1.5 weeks. They got my $37 so i am sure they dont care.

FYI: clearly the large majority of the people do not agree with the changes to be.

Created: 4 years, 2 months ago

BE was broken but the cooldown thing is a complete miss and a lazy nerf. Multiple hits while spinning and being able to use other skills in rotation while still dealing dmg was the skill's identity. Good aRPG devs don't take things like that away after people already invested time in it. Wolcen Studio shows again they don't know what they're doing. I don't thing many people will stay with this game for long if things like this keep happening.

Increasing Rage Cost is a good idea. This way BE only gets powerful once you spend much time in collecting gear with enough energy sustain. But most importantly, more dmg penalty was needed there, not a cooldown! The initial, what was it, -18% wpn dmg was a math blunder and THAT should have been corrected.

Created: 4 years, 2 months ago

I hate the idea of a melee skill you can activate to passively deal AOE damage.

I never used BE this way, and I never will. In my opinion, BE should be buffed for any players who desire to use it as an active skill but without having to utilize ailments to actually deal enough damage to clear 187-189 content. I come from thousands of hours playing PoE, where most DoT builds are complete crap and boring to play. Wolcen, however, has the opposite problem, where you're almost forced to use DoT builds with melee skills in order to have a competent build.

Created: 4 years, 1 month ago

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