Dodge roll animation looks and feels poor (especially compared to all other animation in the game)

Does anyone else also feels like the dodge animation and feel is like from two decades ago?

Lets try to point out all the issues with it:
- Character will immediately snap turn into the direction its supposed to dodge roll, already un-grounding and un-weighting the character. Why couldn't there be animations for dodging in for example 8 directions so that the character doesn't need to snap turn in a very unnatural way to perform a very sketchy looking dodge animation?
- The length of the roll is ridiculous. Not only this makes it look like the character is basically sliding while rolling, but also creates a scenario where dodging is the fastest way of locomotion in game (given that it's not on cooldown). I'm pretty sure that reducing it's length by 30% would not affect it's effectiveness that much, but surely would make it feel less "detached from the game"
- After the dodge the character assumes a very neutral pose, just standing straight up. This simply looks ultra weird and bad, like proper animation transitions are not even there. Breaks the immersion for me.
- Why does it even have to be a "roll" animation? Wouldn't it be better and more immersive to have sidestep, backstep, diagonal step dynamic dodge like animations but without rolling? Certain armors and loadouts are CLEARLY not fit for "rolling" - so why is it forced?

Please Wolcen Studios - take the dodge animations to the workshop as it is clearly several levels below all other in-game animations you have there. Just feels clunky and looks bad. I'm a backer for about 3 years and I always hoped that the dodge animation will be changed and polished in the final release.
Please make it feel more "grounded" and believable regardless of equipped gear. As or an active skill that is available to everyone and has to be used throughout the game at all times, current dodge animation is dragging the overall polish of in-game animation down.

Anyone else has the same feeling?

Replies: 0

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

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