Infinity Blade Thoughts/ Combo Rune Functionality?

Hey, Ive been using an Infinity Blades Mage build and it was an adventure. Like many players I assumed Infinity Blades was an attack/spell so it would benefit from attack modifiers on gear as well as on the tree, but of course, as others have found out as well, that is not the case. So thats not really a problem, now we know that it only benefits from spell damage modifiers. The skill also, weirdly enough, does not benefit from attack speed or cast speed, meaning any points in agility do not scale the skill. This was a bit more confusing, since nowhere on the skill does it relay that information to the player. At least the keyword "spell" helps validate the reason the skill does not benefit from attack damage/attack modifiers.

Some people have written off this spell, (and spells in general) because their scaling isnt as overtly apparent or immediately noticeable compared to attack skills (nor greatly explained). With bleeding edge we see base damage and a weapon damage modifier, meaning the skill will be stronger with a better weapon. With spells and IB, all of you scaling is coming from added damage,crit, and other modifiers from your gear and tree. Technically, this is how it works in other arps (notably Path of Exile), so I have some faith that spells can be scaled decently well. Im level 56 right now, and have no problems with the skill. 20k total Life w/ FF and 50% dodge 50% crit, with dodging regenerates Life+FF with Rogue armor node, Tenet node, and Statis echo damage node. Using Juggernaut with the IB node that allows you to use warrior skills.

Im enjoying my time with the game, and skill. Ive even just learned that you can use Wrath of Baäpheth (the God of War chain skill) while casting IB, so I might explore that idea in the future. I have found the combo runes "Records Printed in Matter" and "Cosmic Recursion" are not functioning, dont add combos? If anybody has any clarity of the issue, I would appreciate that. It could be bugged/not functioning, or me misunderstanding the rune. I am not entirely sure. However, I want to keep this post relatively positive. I really think this game has alot of potential. I understand that there was a desire from the community to push out the product, and the dev team mightve rushed the launch. The bugs and some lack of polish is apparent. But I hope, that with some support, understanding, and positive feedback, everyone can reach a happy resolution. :)

Replies: 5

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

I can confirm that both those rune do add additional attack to the chain. You can notice Cosmic Recursion when the character holding both blades on the same side and swing down two times from each side. And Record Printed in Matter does a 360 degree swept. But you must have both of them to see Record Printed in Matter because if you have only one, only Cosmic Recursion animation is added to the combo (even if you picked Record Printed in Matter). The one that doesn't work for me is Printed Record. No ghost ever spawned. In fact, none of the skill that spawn ghost (Mark of Impurity, shrine effect..) work for me.

I did use Infinite Blade along with Wraith of Baapheth combo and it look nice. Kinda give me the arcane assassin vibe.

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

Ok I see now, I see the somersault combo attack, but I dont see why I would want the extra combo, if it doesnt do more damage or have an added effect. especially for 2 points each

Created: 4 years, 2 months ago

Any combo modifier should just included in the base skill. Not going to waste my points to get cool factor. At least Wrath of Baapheth 360 attack is useful because the skill doesn't have much AoE to begin with. I think Infinity Blade was made in a rush a short time before release and they run out of idea what to put on the skill. One anmation being splited into 3 parts that's why you can't see the 360 attack without the previous animation swinging with both blades from one side first. Also the modifier +2 force shield on hit.....It seem to me most of the skill/passive/item in this game is designed around act 1 (beta build) and everything else got added later.I wished they've spent more time giving thought on balancing stuffs first. Scaling is a long term problem required a lot of testing and feedback, not lauch issue like with online server .That's something should've been done in beta testing phase instead. Still, I enjoy every moment I play ever since beta. whether all these bugs and problems will eventually get fixed, time will tell. One problem at a time. And right now they should focus on the bugs first.

Created: 4 years, 2 months ago

[deleted]

Created: 4 years, 2 months ago

So after using the combo runes more, it seems like they do add more attacks per hit. I think I could see one a combo do two hits instead of one.

Created: 4 years, 2 months ago

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