Issue with Potions/skill animation cancellation

i first off gotta say, i love this game! the graphics alone is AAA! and the content and gameplay is deffo great aswell!
i play mostly melee, and i gotta say.. the whole potion problem is legit an issue i would love to see an update on!
90% of my deaths is because of that huge delay on using a potion if you are attacking! either give us a way to cancel an attack, or even put the health potion on a non GCD!

its a non-issue on lower level content, but once you start getting to +10 content, that failure to use a health potion SUCKS!

would absolutely love it if you guys would put health potion on a non GCD!

Replies: 3

Created: 3 years, 3 months ago

Category: Feedback & Suggestions

I second this feedback as it is very difficult in the middle of the fight to utilize potions well. I end up spamming the key and tend to use more charges than intended due to this. Taking the potions off of the GCD would help to solve this and would give similar behavior to most other ARPG's.

Created: 3 years, 2 months ago

Bump on this. I also wrote a thread on this issue including some broader thoughts / suggestions on animation canceling in general.

I'll just link it here again in case that any dev finds it this way.

I'm glad I am not the only one who finds the potions wonky as hell.

Created: 3 years, 2 months ago

It should feel better with the next Content Patch: :)

Created: 3 years, 2 months ago

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