I have interest in this as well. Currently working on a rage/bleed based build that relies on health and life steal, But my main is a rage based tank-ish build with shield, using skills that provide stuns and then anvil with the stuns for heavy hits and fast kills. So far I'm hitting mid vet levels and going good if a bit slow.
Rage is really the critical issue. even with most (or all) the rage generating passives, you often are rage starved on bosses, and spend more time then necessary kiting while waiting for rage or CD's so you can generate rage again. hitting bosses with auto attack can be deadly in certain circumstances. I was trying a similar build with a 2h but survivability wasn't good enough.
I would be interested to see a build that is more evasion based. so far most builds I see that can do anything past Quest mode rely on either a shield or ranged attacks. rage needs a bit more stat related help like willpower has...I've heard people say you can get your willpower regen high enough that it's almost not necessary to use auto attack to regen it...that would be nice to see that capability for a melee character and rage.
I also support the idea of better stamina regen. There's also some mob or affect that mobs have that can remove your stamina points. Still haven't locked it down yet, so Don't know if it's a bug or intended, but that's a pretty harsh affect for melee players who literally rely on their dodges to do damage and still not get one shot. outside of that, better base stamins regen, plus a few extra regen based nodes would help.
Adding some regen bonus to the current stamina nodes (or the nodes in their areas) would also help . like 15% extra regen on top of the extra stamina point for the two nodes that provide it. Using all the stamina regen nodes currently plus the extra stamina points plus Bulwark of dawn gives me the stamina that feels right for a melee character that needs to dart in and out allot. But that's allot of investment just to make a necessary mechanic for melee feel right.
I'll have to let you know how my bleed build goes, I plan on using health and life leech to test those mechanics to see the survivability. Optimally both this archetype and the rogue "archetype" should be able to hold their own in at least early vet level explorations. Not looking forward to an end game that only supports casters and tanks.
Quick note on dodge: you will probably want to see if you can take advantage of force shield, or how you can work that into your build with a rogue type...seems like the rogue gear has it so it may be a defensive option to try that out. I haven't yet, so can't say for sure.