Skill and damage type

since probably every skill has ability to get alternate damage type I spent a lot of time to checking skills to fill my skillset.
Than I started wondering: Why can't we just pick preferred damage type for each skill?

If each skill had version of each damage type that would add tons for possible skillset variations.
I know it would take quite a lot of time to make this. However it is still far easier and less time consuming than adding hundred more skills.

Replies: 2

Created: 2 years, 8 months ago

Category: Feedback & Suggestions

I have thought about this idea for ARPG games in general and wonder the same thing. It came to my attention in D3 when you like a certain rune but it doesn't match the items/general build element you have.

Created: 2 years, 7 months ago

Hey Frat thank you for your "Glowing" Thread"
, i already add you to our Community - Suggestions - Thread. Danke Flat.

Created: 2 years, 5 months ago

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