Spell/Caster Balance? futur?

Hi

First of all ty for the game.
I know the start balance can be very difficult but still, i played with 2 of my friends and it seems maybe the melee build damages are far far more powerfull than spell damage. More mana is highly more difficult to regen compare to rage.
So in a humble way knowing that a game is not easy to work on when u are a small team, but here some advice:
Balance spell with more damage or a better way to regen.
Maybe more spell in the next month cause some spell are useless for now.
But hey Aurioke these things cost money and we need to win money to work now,
Yeah u right but like poe u can do some "spell skin" "new armor set skin" etc nothing who give u stronger but only skins to make your entreprise keep growing.
U can use the season system of all actually hack and slash nobody will be mad to :) .
The potential of the game is good but u need to keep working on that part i think to make it a game who will live in time like some hack and slash did.
Sorry for my english as u can see its not really good I hope it was understandable.


cordially

Replies: 1

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

Hello,
there are items and stats that buff the spells and of course you need to take correct runes for correct situation.
It also depends on how you play your 'mage' character. Since if you're using Staff you can regen Willpower by just attacking normally and still doing reasonable amount of damage. Further you can get a better Wildpower regen or even WIldpower on Hit bonuses. You can even increase your pull.

For example the chanelling spells often have a ramp up mechanic (the longer you channel the stronger it gets) and if you actually have melee friends who allows you to stand still you can definitely outdamage them ;-)

That being side some sort of balance tweaks are to be expected.

Created: 4 years, 2 months ago

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