The Bleeding Edge

Here's a little feedback from a person who spends a lot of money on games.

This particular skill (Bleeding Edge) was used in a large number of builds. There is nothing wrong with bringing down the amount of damage the skill put out. The problem is with breaking the skill completely. The only thing that was needed was bringing down the damage the skill does. There was no need in placing in a cooldown that breaks the skill so much so that it can't even be used. That was a really bad decision. The focus should be on bringing other skills up so they can be put into other builds.. like the summoner route.

Focus on the people who are playing the game and stick around to buy future releases instead of the streamers who break the game then uninstall and don't even stick around to play. Listen to those guys and you will lose people like me who spend way more money on games than some chicken neck streamer.

I haven't been this pissed about a game in a really long time. The fix is so simple its an open book test. Put the skills modifier back the way it was but leave the damage dialed down so it's not one shotting bosses... that is all you had to do and you would have a community right behind you. Now you have really pissed off gamers who like the builds they were using. That's a hard thing to come back from. This pissed me off so bad, I'm writing this while I'm at the office... you guys got under my skin with that one.

Make a big poster in your cubes "TWEAK, BUT DON"T BREAK"

Replies: 3

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

I agree. Its one thing to change to dmg, its another to change to playstyle.

Created: 4 years, 2 months ago

From my point of view, adding the CD on this particular rune was good. It improved the playstyle for this build. It's a lot smoother to play.

Created: 4 years, 2 months ago

@Bucky: What build are you referring too as "smooth"? Adding a cooldown does not make anything smoother. If you're style is slow paced... all one has to do it cast the ability one time... wait then cast again.

We were all expecting to have the damage reduced which would make sense. But adding a cooldown has broken the skill as it has been placed into many current builds... sorry but you can't argue that.

The only smooth thing is how the devs smoothly broke the skill... and destroyed the builds all in one stroke.

Created: 4 years, 2 months ago

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