Improve the transition speed when exiting

Exiting the Apocalyptic form is a small frustration because of the delay when pressing the button, and waiting for what feels like 2 seconds. It just feels like a terrible user experience. Now I remember before this change, you could spam the Apocalyptic form and deal damage with the initial explosion that occurs when transforming. Which for obvious reasons needed to be addressed.
Though after all of this time, I recommend removing the delay that occurs so you can quickly exit the form, like before. This means that a fix is needed for the explosion damage when transforming. Probably easier said then done.
One way that I think could work, if it's easy to program, is by having the explosion damage greatly falloff (maybe reaching 0 ?) for each successive transformation you do; and after 10 seconds (random number) of not transforming reset the damage to maximum again.

Replies: 3

Created: 3 years, 2 months ago

Category: Feedback & Suggestions

Can confirm. Bad user experience, bad gameflow. It almost seems that is has loading issues while transforming into/back.
Speaking of apo-form: Still feels useless. Most of players use it as a panicbutton which saves from dying. But thats mentioned in other topics here.
They need to get a use or can easily be removed completely.

Created: 3 years, 2 months ago

Yeah I completely agree about the uselessness & panic button statement. There's just no oomph behind the form after using it the first time. They really need to address it, maybe something like a simple linear skill node tree, where each of the form's attack skills can be upgraded. I have some idea in my head of what I mean, probably would be easier to draw it out to be honest.

Created: 3 years, 2 months ago

Or they could just do away with the special abilites in general and just make it an empowerment thing for your existing abilities OR add another layer on top of ability customization to further open up unique builds. People like to experiment with stuff and fine cool ways to play regardless if its the best or not.

Created: 2 years, 10 months ago

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