Lets be honest. Currently it does not work as intended and general idea behind this whole crafting system is kind of below avarage.
You need gems to lose or gain certain attributes you wish or dont wish to have, which i have to admit dont work correctly half the time and there is really no good info what you may or may not get when executing said action.
Also, there is no way to improve your odds with half the gear pieces you have, like 2x shoulders 2x gloves and boots. It is completely random rerolling with those items and since there are alot of attributes you can get and its all random, odds of you getting what you need are close to 0.
My idea (and im certain other people had identical idea to mine) is to add a vendor who does re-rolling stats for you. You insert the item you want to re-roll and a gem or ''insert any other crafting material'', you chose what stat you would like to re-roll, you would get tooltip saying what you might get and how much it will cost you to do so, gold, reagents, gems etc.
Vendor window would look like this: 3 socets for gems, socket for item in question for rerolling, socket for reagent and a tooltip window telling you what you roll and/or lock down with a gem. Also you might want to increase drop rates for gems as it will consume alot of them for min/maxing your gear.
It would be simple and straight forward to understand for everybody and there would still be a roll of the dice and luck in play, just not at the current scale where its close to 0.
Created: 1 year ago
Category: Feedback & Suggestions