Wolcen came with the promise to make hybrid chars viable. Due to the recent patch i was realy happy to try new concepts. But i failed....or shall i say the game failed me miserably? I know some builds, that use metaskils, but thats it. If you deviate from the meta-path you are stuck in leveling hell / hit a progression wall. My spell/attack build is as far from beeing able to clear maps fast enough (if at all) as possible, if i want to reach max level.
I was starting to sum up all the respective problems and set them into relation, But i simply refuse to write such a roman. Instead, a "small" summary.
The recent changes almost force you to streamline your build, which inherits a loss of flexibility and therefore item-choice. The problem is increased due to unfitting item-stats as of the streamlining process,
As a result you have to constantly experiment with new skill compositions. This was a strength of the time before the patch, now its tedious as you loose hours to conduct an experiment - if you can conduct it at all due to lacking gear. Further more, these experiments are not conducted out of curiousity but necessity and force you away from individual builds towards standard meta-builds.
That feels wrong and, with regards to the aforementioned points, artificially prolongs the leveling progress to an extent that make individual builds an annoyance.
Even though i am happy, that more nodes seem to work (although not all) and - for the first time - could enjoy the story, this patch creates so much frustration that i am inclined to say its worse than before the bloodtrails patches.
You guys dont have created a game, that offers enough variety to justify such a prolonging! Understand that! You even killed one of the main strengths of the time before bloodtrail: experimentation out of curiosity, Instead we have an boring and unrewardingly prolonged mid- and lategame, As from lvl 65 onwoards its tedious to even experiment due to lackluster gear-drops and overall increased costs!
If a build fails, it feels like you can start all over. Hello to meta and bye to creativity. Hell, most of the builds should be endgame-viable, there is simply not enough variety to allow even a single skill to be late-game-incompatible!
Well, honestly, if this isnt fixed / rebalanced in time i am inclined to say bye to Wolcen and hello agian to path of exile. I waited for 9 month for this type of rebelancing, and the time feels wasted!
Created: 2 years, 1 month ago
Category: Feedback & Suggestions