untained zealot tuning in end game

First off I've really enjoyed wolcen. I'm finally in end game and still really enjoy it. The game is fantastic and some of the fixes since launch give me confidence that I'll be playing this game for a long time and hope to stick with it at least until the first league is releases and if it keeps getting better beyond. Can you say crashes fixed! Well done team.

One of the main things I still find frustrating is untained zealots in end game. They were always pretty annoying but as I got higher i noticed they get further out of sync with the rest of the content. A lot of people complain about the CC, and I get that. But I don't think that is the only issue (maybe not even the main issue). I think the healing and rate they can heal is a bigger problem (similar to the disabled regen boss mod). At higher level say 163 and above I find it faster and easier if I get more than one untained zealot at the same time to clear other mobs, spawn the boss and kill it than fight them. I'm sure many people do the same thing. To me that's a strong signal that something is out of balance.

Keep up the great work!

Replies: 2

Created: 4 years, 1 month ago

Category: Feedback & Suggestions

yep they can be pretty annoying, just need to kill fast and run fast forward ;)

Created: 4 years, 1 month ago

fix this is more annoying than any other bug so far

Created: 4 years, 1 month ago

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