I been viewing Wolcen playerbase weekly ever since it came out and as of today they are at low peak hours 4k and high peak hours 11k before it used to be 15k low peak and 35k high peak. Happens when you make a 40$ game feel like a free to play game and you just lose majority of your players within a month of release. SO many bugs and exploits that players abused and people who didnt know about it cant do end game at all and people who did know about it can do end game in wolcen like nothing. The hack and slash didnt feel like a hack and slash from most players point of views considering you had rarely any enemies when traveling the maps in expedition. The gameplay is majority based off of Ailments which makes it pretty boring in a lot of ways and the cant go different builds because all the broken builds require ailments. The Unique/convert to legendary at the start of release of the game ruined the game from most people when you patched it. Some people didnt even know that when you converted the unique into a legendary it keeps the properties of the unique and stacks an additional 6 properties onto it which ruined the game and also made players overpowered. Even though you fixed it the people who did it still have their op unique legendary with 12+ stats. Those who didnt know about it will have legendaries with 6 stats and unique with their own stats. You plan to implement it later on but as of right now the game is dying very fast every day because of the single builds,damage, and little to none enemies. Those who are reading this later on the player base probably will be lower. The player base only jumps on patchs but afterwards it drops back down because they are patching bugs more often then the gameplay itself. This is how i feel about the game and joining public is insanely impossible took me 10mins to get with someone.
Created: 8 months, 2 weeks ago
Category: Feedback & Suggestions