Game suggestions for production team reference

1: It is recommended to set up a community of player groups, union organizations, and create different union systems in the game to allow online players to join this organization or union. The union system is not a community communication role. For example, unions can be built like city-states, just this Construction needs to be done together by the members of the union. With the union, you can brush out daily expeditions and weekly expeditions, and give different rewards and production materials for union construction.
2: Strike effects of different creatures, such as skeleton killing, skeleton scattering, fragmentation, spider killing, and death of metal enemies in the mechanical system. Undead enemies, soul disappear special effects.
3. Blood problem, different enemies should set different blood, why are spiders also red blood? How do you feel the enemy's blood is red. Too monotonous.
4: I personally think that a neutral community can be set up, that is, players who are online can trade in this area, or a neutral city with a tavern, an auction house, and a city-state that can handle daily tasks. This city-state can be set as a node circuit type, and how many players can be entered in a circuit.
5: Since it is an online mode, it should be a season system, which can be divided into four seasons, spring, summer, autumn and winter, each season will add some activities and content. Let this game continue.
6: The game can be updated permanently, but you also need financial resources. I think neutral cities can sell some items that do not affect the balance of the game, such as ornamental pets. The function is beautiful, and it can help players automatically pick up equipment , You can filter what level of equipment and type of pickup. Items that do not affect the balance of the game, such as fuel, head shape, avatar frame, and kill effects of some skills. Even the mount system.
7: Auction house and black market system. To set up an auction house in a neutral city, 1 is a trading house where players can buy and sell at will after opening the interface, and 2 is the type of player entering the auction house. The kind of auction is what it feels like. Sometimes equipment is not necessarily important. What is required is that atmosphere.
8: Since it is an online mode, it is necessary to put an end to cheating players. The hope of anti-cheating in this regard must be controlled.
9: The plot city construction hopes to be more fun and complete. City-states that want to build have different types of building variations in shape and architecture for players to choose. If there are buildings that do not affect the balance, there should also be players to buy.
10: I don't know if there will be a competitive mode PVP in the later period. If there is a neutral city, you can set a season competition. The only drawback should be the problem of network balance.
11: Diversity of skills, diversified runes, the collision of current skills in the game is very fascinating.
12: This may be a dream. I hope to be able to do localized multilingual dubbing, as well as writing stories.
13: The special effects portrayed by the game, such as the scene of the corpse mountain, should not have the effect of the slow flowing of bloody rivers, shouldn't it be more reflected, the desert should, and it will blow sandstorms. Weapons kill different enemies with different effects. For example, if I kill a lot of enemies, my weapons will have blood stains, the durability of weapons and equipment, a certain proportion of durability, and the appearance of different damage. There are four season special effects, storms and lightning!

Replies: 1

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

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Created: 4 years, 2 months ago

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