After pushing through 157 (so far) level Expeditions, and doing a number of Primordial Expeditions, I've come to realize a number of things that cause standard expeditions to (literally) tire me out and bore me compared to Primordial Expeditions.
We can't go home. Unlike Primordial Expeditions, which are time sensitive and have all of their loot at the end, we pick up items along the way and about half way through, our bags are full and the second half of each floor is slogging through stuff and having to leave everything behind. There's no real reason we should not be able to go back to the city to sell so that we can continue on. This is one of the few ARPGs that gold actually feels good in, please let us make it without having to waste sellable items constantly.
They take forever. The bar fills so incredibly slowly compared to Primordial runs, because Primordial runs get large boosts from killing the additional spawns. Knock down the requirements just a smidge. 9 times out of 10 the "challenge" to climbing comes down to your ability to kill the boss at the end, rather than being able to kill a ton of underlings.
There isn't a lot of benefit to them over Primordials. Make them unique, such as (much) more likely to drop Gems. Primordials could be a great place to get the best items, while standard expeditions noticeably better for gathering crafting materials (gems/essences).
A few adjustments here, I could see them carving a niche rather than feeling like busy work to do what you really want to do.
(Side note: While on the topic of not being able to go home, PLEASE for the love of Wolcen, add a Vendor stone at the end of all of the maps. There are a few end-rooms that don't spawn with a selling stone and it's soul crushing.)
Thanks for listening. :)
Created: 3 years, 6 months ago
Category: Feedback & Suggestions