Rewards based on mod difficulty in rifts

This should fall under End-game feedback, but it's disabled, so here this is. Im sure somewhere someone has suggested this, but im gonna do it again. Increases to map rewards should be based on the difficulty of the mod, as it is picking the easiest is the same as the hardest. Just sayin :D thanks

Replies: 1

Created: 2 years, 8 months ago

Category: Feedback & Suggestions

Yeah I always pick crap like movement speed, -rage on hit, plus resistances on the least significant type of my damage, etc. I would go for harder mods if the reward was bigger but as it is now why would I?

Created: 2 years, 8 months ago

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