Good job so far. Its a refreshing entry to a genre that i personally, enjoy and have done so since the early Diablo II days. Which is probably why I cant help myself from drawing parallels between the two. That has led me to making this thread. I will do this as short as possible.
Make items identifiable, I find joy in trading unidentified just as much as identified ones. Gives a new layer of chance for both buyer and seller, at least to me it does.
Whenever an item drops on the ground, I think it should have audio attached to it that would let the player know whats been dropped, like if lets say a heavy armor drops, it would sound like a heavy armor being thrown on the ground, and not just some universal sound for all items. I believe this could add something in the end.
One thing that Diablo II did very wisely in its day I think, is to make items different sizes in your inventory. Hear me out :) the current great sword in the game, first of I could not tell that it was a great sword until I read it on the item description itself. If you found a large(r) items in Diablo II, you could tell what it was because it took more inventory space than other items, and the image of it, well it looked like what it was supposed to be looking like. And did not just show the tip of the item when stashed.
To finish this off, I realize this is not huge groundbreaking changes, but sometimes some familiarity is good for the player.
Keep up the good work, I am looking forward to play the next part of the road map and of course the final release.
Created: 3 years, 4 months ago
Category: Feedback & Suggestions