Loot is far too random, with low inv space it slows the game down too

Legendaries and unique seem to almost never drop even though i am doing 110+ expeditions with modifiers on.

So upgrades must come from yellow items, but the stats range is so large that a lot of them often super bad and sometimes decent. Then there is the problem that if you only want bruiser or heavy gear, you still get shit ton of mage/rogue and hunter gear and pistols and staffs and bows that i wont ever use.

This makes it extra shitty that when finally a legendary drops its often a bow, pistol or something else i wont ever use.

Since inventory is way to small and not every item take just 1 slot but 2 slots it gets full quick, then you have to check everything in the middle of the rift and dump it on the floor to make space for next items. This becomes quite tedious and slows ur runs down consirderably.

Its nice and all that we can play any class, but getting loot from any class sux if u want loot for a certain get up.

I tried not picking any yellows for that reason and just legendaries, but i ended up doing 10 110+ rifts without ever seeing any legendary drop even though i had 160+ magic find. This really sux.

Then also the drops on the end bosses are so dissapointing.

Often just 2 yellows, why dont they drop standard some gems or at least 1 legendary or something?
Within diablo3 the riftguardian always garuntees a legendaries giving a good feeling when ur done, but with such a low drop rate and then the stat range being so big and so poor really sux.
Loads of items have lvl110 but stats of a lvl20 item.

Replies: 0

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

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