Proposed weapon types and affixes to be added

I have played for quite a while now and by experience. I find some the weapons not really sufficient or aligned with some of the skills. for example, the Infinity Blade skill. I find this skill very exciting to use, having dual blades of energy like lightsabers with almost the same sound effect very interesting, but building the correct weapon for it seems awkward, it's either using a Staff which is Two-handed or a Catalyst with a One-handed weapon looks out of place with Infinity Blade, but when I think about it, maybe having a Wand (One-handed) or a Scepter (One-handed) as well might make it more sensible for this skill instead of carrying a dangling catalyst and an awkward One-handed weapon. also, since Wands or Scepters are One-handed weapons, we can equip dual wands/scepters which can have a total of 6 sockets (3 each hands), this way we can build with more versatility. Also, these weapons or with any other existing weapons can also open affixes for summoners as well.

also, if we can haveUnique weapons with affixes specific with skills such as enabling one rune of a specific skill without spending skill points, or as simple as increasing the damage of 1 specific skill. or like an item such as orbs which we can put in a socket or through crafting to make these affixes possible.

Replies: 2

Created: 2 years, 6 months ago

Category: Feedback & Suggestions

devs are working on uniqes and on the new weapons (xbows fe) and balancing weapons, so wait and see what they will figure out.

Created: 2 years, 6 months ago

adding rune affects and skill damage bonus is exactly what happened in d3, so not a good idea

Created: 2 years, 5 months ago

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