The future of (Item Trade) - "Resources" - [new Blackmarket] - (Own Dungeons) - Innovations for our future

Wolcen Studio need to be careful with Gold . holdable Resources value.
Otherwise the Resource-System, the future "Item-trading influence"* will collapse.

Like you have 100 bugs you get 30 Breads of it.
And then bling* you have 100 Bugs, but you just get less then 0,3 for same price.

Worst thing become if anybody can buy perfect Equipment maximum cheap. The Endgame progress and with it the basic of Wolcen dies. Finding, evolve your Equipment, get to suprise is the core.
Be forgotten in History / Be teh innovative Indie-Crew.
We as Players can help our developer with suggestions to do work on innovative Content to succeed their Baby to become famous.


Ideensammlung:
1)For Trademarket its to early. Blizzard do this fail before and nearly get lost.
2) A Trademarket Chat Ingame should be a well Test.
3) The possibility to stay in a Playerhub (City) and Open Up an own merchandise with selected item by yourself, maybe your Guild is a very well Option for a working market. Ragnarök-Online inspire myself to this Idea. "Black market". Little bit like farming Items with a portion of luck.
3a) Evolve Player interaction in Multiplayer with innovation.
3b) Always online to represent? Maybe A table you need to pay for (off,- / online).

4)Little Crazy Idee: A Shop in a Guildhouse or in the deepest Dungeon under the House?
4A) Oh no, do or did I not like so see a Player constructed Boss if you try to steal an Item / or get xx% off sale (based on ground innovation [Wolcen Studio©] for bulding own Dungeons and Opponents). They also like to get payed, or a real fat thing of a magic Chain, what hold the Boss from "stealing" away,
Update 09.06
"Orb" is a name for a Flask what can collect this mystic energy
5) possessed Boss A)You become a Orb of Soul with what you can collect Attributes from Magical Opponents. B)This you can use on available Boss-Layouts C) Later you can create your own Boss layout (like a Pet (PC Game Spore inspired, again].

09.06 Art - Boss in a Flask / Pets in a Flask
Big Thanks to www.emmalazauski.com ©
Boss : https://ibb.co/cFBF3WZ
Pet: https://ibb.co/48pXwjJ
Pets: https://ibb.co/YfZy3jH


5)X) The best thing about Spirit-Orbs (Soul-Orbs) that Boss-Enemy-Attributes still in the Game, Boss-Layouts, too. 5)X)B) Maybe it can be done to collect 5)X)a) For the beginning you may can choose out of 5 Handmade Dungeons or a Random Dungeon 5)X)B) Then Choose a Boss-Layout, or Random and do your "Orbs" [with the natural God flewing Energy on it], obsessed this "Lambach" crap to protect your Trap / Dungeon / Hort
Update 09.06
6)Damage,- and Resistance-Orbs - By use it gives you plus a specific or realm of a resistance or a specific damage type will have / do for the next
10s up to 30 seconds.
Some Orb design in Art:
https://ibb.co/6Znc1NQ
https://ibb.co/7gBQNzT


At a Point of Time in the future may we become a time-based Resource - Limit till the System Patched that holding the worth of Items.

A) The value of an Item could be rise as longer a character wear it. ... :-D


With all my suggestions what the developers can do in future to work on something special to evolve it in a special trademark.

You are welcome.

Suggestion-List to find in Forum Threads here (Items, Quality of Life, Skills)
1.Uniques need to be Unique.
2.Loot-Filter
3.Item trading
4.Item Market
5.First steps for player constructed Bosses, may little Cave-Dungeons. [ID 5)X)]
6.Holding the value of Resources.
7.Not doing heavy miss take,

I dont know anymore innovative features aight now.
I will enjoy the Game, now. Step by Step.
I do hope the Developers will have fun talk about one or two suggestions we as Community doing in this Threads.

[Replies: 1 (Asgardian) ]- Thank you.
[why bother, since the start i havent seen a single interaction from the devs with players on this forum.

there dont seem to be any moderators at all]

Replies: 0

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

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