Unique and legendary gear
Make unique gear be able to put gems, that will make unique gear more viable.
Also make unique gear do more then what they give, for example: Changing an ability of the person's choosing. to have high cool down, but increase damage by 30%. and giving that ability that was changed, to launch an extra projectile with no cost to rage or willpower.
And this should be random meaning, someone could have the same unique sword. One gives this extra thing, and the other does not. Or the other same sword the person has, gives something different, all random.
Other things you can put on unique gear, you know the node that says you can do an extra ailment. Randomly unique gear could have, you can do a third ailment. Again random, it can or can't drop with this.
Think random that is the key, also make unique gear have 7 to 10 stats. Again random. So someone can have two of the same unique sword, with one having only 7 blue stats. And the other 8 or 9 or 10 blue stats on it.
Drop rates:
Unique gear drop way to often, nerf the drop rate.
For legendary gear:
The only thing for legendary gear that needs changing, legendary's drop way to often. Nerf the drop rate a tad bit.
So nerf the drop rate of legendary's a tad bit, and unique gear nerf the drop rate more then legendary gear.
Replies: 3
Created: 4 years ago
Category: Feedback & Suggestions