%Damage suggestion
Hello!
Right now ALL sources of %Dmg are additive with one another. I think this is a big mistake, because it severely limits this stats usefulness.
By level 70, you usually have +500% Damage already just from your stats. Another +15% Damage from the passive tree does almost nothing at this point.
Basically the more you level up and the higher stats you get, the less %Damage actually matters.
My suggestion is this; %Dmg from Gear & Passive nodes need to be multiplicative with the %Dmg from stats. This would, I think, open up a wide array of builds and make stat priorities more interesting as %Dmg is currently useless.
Right now: +500% Dmg from stats + 200% from tree + 100% from gear = 800% Damage
With proposed change:500% from stats x 3 (from tree & gear) = 1500% Damage
This change would make these nodes and affixes far more meaningful for many builds, but getting %Dmg on gear would still have an additive effect, but a more powerful one that scales with your base stats.
Adjusting the %Dmg gained from stats may be necessary as to not suddenly make everyone OP, but I really believe this change is sorely needed to make the gearing process more interesting and meaningful.
Replies: 2
Created: 4 years, 1 month ago
Category: Feedback & Suggestions