So, i have been trying to figure out how this passive skill works. It applies a poison stack every 2 seconds, per the passive tree node explanation. No where does it state where its base damage is calculated from, or for any ailment for that matter, you can check on the character sheet, it will show the minimum damage for 1 stack, and the max for however many stacks, and its duration.
Things i have noticed for this skill.
1. Weapon damage does NOT affect this skill, neither does spell damage or attack damage applied from either toxic modifier, or any gems slotted into the weapon.
2. the only way i have seen to increase the damage is to take ailment damage increases, and material / poison damage increases. So how the heck are we to make use of ailments like this? With no information on where the base damage calculation comes from, how can we try to increase ailment damage other then through the % increase from either gear or the talent tree? Does anyone know or can point me in the right direction? Thanks all!
Created: 3 years, 2 months ago
Category: Feedback & Suggestions