Summoner Passive skill Tree

After the 1.0.5 Patch the minions already feel a bit better (Thanks for that! <3) I'm able to clear content with them and have taken all passives nodes on the tree for them. I did find that some passives have changed into life leech and attack speed for the caster. That's beside the point, I would love some clarification and options to use my minions.
- Do my minions scale with lets say %Toxic damage when i use the Toxic rune on them?
- Do they scale with any player Stat?
- Are they classified as Allies?

As for passives I would love to see some cool "Keystones" like
- Livor Mortis Gains another spawn but does 50% damage
- or "Livor Mortis" can be used while holding a ranged weapon.

Things like this could help increase the build diversity even more, it would also help to have more minion nodes. The small amount we have now do no really excite me and once you get them all you can do is buff your spell lvl to gain a bit of power.

Keep up the great work! We know it's been a rocky road but the game has great potential!

Replies: 1

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

I tried to run a summoner build with ailments. Ailments is after all the current meta and so i tried to run full summons with "Immortal Offering".

In a Party with another Player their Ailments count into Immortal Offering, but after choosing the skill node for your minions to apply like toxic ailments they wont count for immortal offering nor do your minions seem to scale with the dmg increase on yourself.

I saw many diffrent opinions on minions and how they scale but it need yet to be stated how they really do. In my opinion they scale with absolutly nothing except their own skill nodes and the passiv nodes in the outer ring from plaguebringer.

Created: 4 years, 2 months ago

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