Allow potions to be used mid-animation?
I know this game is supposed to be more slower paced than other ARPGs, so call me biased for being a fan of fast paced gameplay which allowed this kind of thing, but it feels sluggish and unresponsive since health potions (among others) are supposed to be reactive. Perhaps I'm still not used to the sudden transition, but I'd like to hear what others think.
Cheers.
Replies: 3
Created: 4 years, 2 months ago
Category: Feedback & Suggestions