Animation Cancelling and multiple inputs

As someone who plays lots of League of Legends, Path of Exile and some other games Ive gotten used to being able to animation cancel. Honestly this makes such a huge difference in fluency of gameplay and how it feels on top of creating a skill gap. I cant even remember how many times I have died in this game because I couldnt run because i was in an attack animation or not being able to use a health pot while being stuck in some other animation.

So please let me cancel all my animation at any time, allowing for more fluent gameplay and the ability to introduce some skill allowing better players to kite better (why the actual fk do I attack slower when kiting than when standing still in this game?) and to be more efficient with movement and inputs.

Replies: 4

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

100% agree.

This whole "dying by an end boss" BULLSHIT because I was stuck casting a stupid shout skill that has a ridiculously long animation for no reason that you can't interrupt is 300% tiresome.

Just, this game in general lacks a TONS of polish for something in early access for 4-5 years.

Created: 4 years, 2 months ago

Omg so true ^ !

Created: 4 years, 2 months ago

+1

Created: 4 years, 2 months ago

Well if only the casting speed allowed to actually SPEED up the animation, but having 5% or 15% doesn't change a damn thing. The only thing working is the speed modifier on a skill that has one.

But canceling animations should be a thing too... As mage it's horribly long most of the times.

Created: 4 years, 2 months ago

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