Any plans to remove potions and dodge roll from the gcd?

Feels pretty awkward to not be able to pop a potion cause the character is "stuck" performing a skill, or not being able to animation cancel skills straight into a dodge roll. Combat ends up feeling a bit clunky when it comes to those two things i think.

I could maybe accept the dodge roll thing if you want the combat to be less forgiving, but potions should really be something that works instantly at all times no matter what other action is being performed.

Replies: 5

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

+1 I hate animation locks. Combat in any game with animation locks feel very clunky and not responsive. Its much worse when you have a slow weapon as you're stuck swinging it before you can use a potion.

Created: 4 years, 2 months ago

Please this.
It doesn't feel right when I'm trying to do a clutch move and end up mashing the same potion or skill a couple times until it finally works.

Created: 4 years, 2 months ago

pls disable finally animation lock on so may things. just look bow Diablo is doing it, it feels so fluent

Created: 4 years, 2 months ago

+1

Created: 4 years, 2 months ago

dear god yes!!!
the number of times you die because you cant pop a potion because of some ridiculously long animation....

Created: 4 years, 2 months ago

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