Any plans to remove potions and dodge roll from the gcd?
Feels pretty awkward to not be able to pop a potion cause the character is "stuck" performing a skill, or not being able to animation cancel skills straight into a dodge roll. Combat ends up feeling a bit clunky when it comes to those two things i think.
I could maybe accept the dodge roll thing if you want the combat to be less forgiving, but potions should really be something that works instantly at all times no matter what other action is being performed.
Replies: 5
Created: 4 years, 2 months ago
Category: Feedback & Suggestions