Auction House!!

give us an auction house.
dont do the same mistake like d3 did.
an auction house gives u more motivation to farm stuff, make some gold etc.
and its easier for the ppl to get some nice things.

Replies: 13

Created: 4 years, 1 month ago

Category: Feedback & Suggestions

D3 auction house was a nightmare and a failure, which is why it was removed.
They've already stated they will not be implementing an auction house anyway, so you can forget about that one bud.

This game is not intended to operate like an MMO

Created: 4 years, 1 month ago

the real cash ah from d3 was the fail.

if its not intended to operate like an mmo, so why we have an online mode?
it is an mmo.
an ah brings more options and more fun to the players.
i highly recommend to implement one.

Created: 4 years, 1 month ago

Wollo,

This is not an MMO. You might want to learn the definition of one. It means a massively multiplayer online game where the players are all on the same server (also known as being in the same game). That isn't how this or most ARPGs function: even when online, you are in your own game (unless you party with others and then you are with them, and even then most games cap out at around 4 players).

The reason why MMOs often have an auction house is because the game includes a great number of resources, especially for crafting in a variety of professions. These resources typically don't drop natively while simply playing the game, and thus some players prefer to buy the materials instead of spending time on activity other than leveling/running instances, etc. In Wolcen, all the items you need (gear, gems, enneracts, gold) drop naturally in all game types and modes (solo or multiplayer, story or Champion of Stormfall, message board or expeditions). This removes the necessity for an auction house. Could it still be helpful to some players? Sure. It would definitely be a pain to program in though.

The bigger question becomes is that benefit worth all the drawbacks. As Freedfromfear mentioned, Diablo 3 tried it out and it went rather poorly. It can easily turn a game into pay to win (which most people don't want and rarely turns out well), it encourages botting, and it kind of goes against the core principal of the game: kill enemies to get better items. Items aren't good enough? Kill more enemies. Need more gems, gold or enneracts? Kill more enemies. Want to just have fun in an ARPG? Kill more enemies**.

Created: 4 years, 1 month ago

Wasting a lot of ressources in stormfall quests to get nothing in the end ? Kill more enemies. I let you think about where is the problem...

Created: 4 years, 1 month ago

Frat,
this is an MMO. otherwise its called a single player (which is not). cuz u can play with ppl online, talk to them and share resources via trade.
if u want a definition, here is a link:
https://en.wikipedia.org/wiki/Massively_multiplayer_online_game
maybe u call it MMO-Combat or whatever, but it will always be an MMO.

about the benefits of an ah.
every single game has the goal to entertain the users, keep them on playin the game, and wanna give them a good feeling while playin.
an ah gives u that feeling. cuz even if u couldnt find something which upgrades u in any way, u still can make profit out of the time u spent. and with that gold, u may can upgrade urself.
its not about sellin gold for real money, its about to get the max out of ur finds.
also gems drop rarely. and if u need some, its super annoyin to write a post in the forums and wait for someone to add u.

i say:
an ah would give the players base more fun. it helps and starts an economy.

Created: 4 years, 1 month ago

From the very first line of the source you posted: "A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server." Maybe you should read your own references before you use them. But moving onto the real debate...

From the main points you are making, it sounds like the main goal you are hoping for is a system where you can use the items gold and resources collected to get an upgrade for your character even if a better item itself didn't drop, which is a very reasonable request. While the auction house, would provide that opportunity, there are other options that provide that ability as well. One example from Diablo 3 is how you can turn all of your basically useless crafting materials into a legendary item with some random chance of which item it will be. I would much rather see something like that implemented in the game,

Created: 4 years, 1 month ago

Dezo,

Your argument about wasting resources on Stormfall quests to get nothing is just factually wrong. The list the rewards right there on the quest. If your argument is that you don't feel that the rewards are WORTHWHILE, then I would write that (and depending on your priorities that could be a very reasonable argument). I know that a couple of friends I play with get excited to have more gold, while for me unlocking more stash space is the best reward on there. I am sure some players like the extra skill slot. You might also just be feeling like the resource costs are too expensive for what you are getting, which again is fine, but then write that. All in all if you don't like the Champion of Stormfall city upgrades and would rather have the resources, there is nothing requiring you to make them.

Created: 4 years, 1 month ago

Dude in a game with a low drop gold/affinity with the quests that cost a lot of ressources, if i start a quest to give me the possibility to earn more gold/affinity and get nothing at the end it's a waste, and that's a problem in a grinding game. Nevermind if you don't understand, it's fine. But when you want try few builds, and work on crafting the items you need, it hurts a lot to have these issues because most quests you need to do are expensives (up quality, up rarity, eneracts, up eneracts, get more gold/affinity).
I played 337 hours in this game since the release, now i'm out until devs fix all the bugs/issues the game has, and i know what i'm talking about, i posted already a thread about the bugs/issues devs should work on (in the same section 4-5 days ago), until they do that the game will die again slowly (135k players to 5k playing this game to this day since the release is out.. just saying it). Anyway if you find the game is ok glad for you, but think about these details that can make you mad when you reach the endgame maybe you will change your mind.

Created: 4 years, 1 month ago

NO AUCTION HOUSE FFS... YOU WANT YOUR GEAR.. GO KILL MOBS AND CRAFT THAT SHIT.

Created: 4 years, 1 month ago

MMO and multiplayer are not the same thing, or they'd just be called "Multiplayer Online Games" and it wouldnt include the word massive.

This issue doesn't need debate though, the devs have stated outright they have no intention of creating an auction house, and I think the majority of players are probably just fine with that.

Created: 4 years, 1 month ago

Maybe in 2 years or what. First we need balancing, more about Equipment, Endgame, new Acts and there is lot a stuff on the to do list out there (for ex new passive segments for every season and so on)

If this is done and tested we can speak about an auctionary house again.
If we will get a AH straight edge the player will buy there Items cheaps as possible in AH and after that they are on the top and have nothing to do anymore.
At the wrong Moment such a thing will destroy the (g)foundation of an ARGP at all.

(Edited 4 years, 1 month ago)

Created: 4 years, 1 month ago

We just need some kinda fair trade system.

Created: 4 years, 1 month ago

We need an auction house. The crafting is impossible, pure RNG and trading is super painful. For those who hate trading and the idea of an auction house, play offline like true antisocial loners. Most people like the idea of trading and as of now it's just too much work. There is a reason why so many games have an auction house. In Diablo lll it failed because they got greedy and introduced real life currency and the game also had other issues. Again, if you don't like to trade, play offline and grind your ass off.

(Edited 4 years, 1 month ago)

Created: 4 years, 1 month ago

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