Character Movement is a problem

The movement are terrible. Can't cancel skill animation, pathfinding make your character some stupid back and forth, you are 80% of the time bodyblock so it's mandatory to spend points in "roll through enemies". All this movement issues make that game very frustrating. It was already an issue in the alpha and the beta, so guess it's intentional, but it could not be viable on long term. It's an hack'n'slash, it should be fluid and it's not.

Replies: 3

Created: 2 years, 9 months ago

Category: Feedback & Suggestions

This could be one of the top priority fixes, because in some encounters movement is the key (glass cannon builds core mechanics matters)

Created: 2 years, 9 months ago

Absolutely agreed!

Created: 2 years, 9 months ago

I agree that character movement should be improved, but I think making it impossible to cancel animations is a good design choice. It forces you to be careful and creates difficulty in a way that doesn't feel artificial or unfair. I also like that you can't use any other abilities or drink potions during an animation.

(Edited 2 years, 9 months ago)

Created: 2 years, 9 months ago

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