Enemy spawn, player movement, skill cast delay, potions.

Hi Wolcen team. First of all, I really like the game and the direction in which it is going. I'm so grateful for the option to play offline singleplayer. Makes me want to fully support the game by buying all cosmetic microtransactions when they are available. I hope they will be like PoE cosmetics.

Enemy spawn:
When some enemies are spawning they are invulnerable even though they are fully visible, it's annoying and it ruins the clear speed by having to wait for the invulnerable mode to go off.

Player movement:
I already saw this in other thread so +1 to "Having a "Move Only" option as our left click or as a "Skill" to be placed in the hotbar".

Skill cast delay:
Stings of Krearion and Arrows Wail have a long time animation before they do something. Even if I increased the % attack speed really high, there is a long delay.

Potions:
Potions to be instantly, without them being an 'action', like a skill.

Replies: 2

Created: 4 years, 10 months ago

Category: Feedback & Suggestions

Hey! I was a little frustrated with the player movement too. However, I noticed in the controls options, the checkbox for auto attack. Uncheck that dang thing! Now I don't attack when I'm trying to move around. I hope this helps!

Created: 4 years, 10 months ago

I agree with this. I've experienced the same bugs and, I really like the idea of instant potions. It would make the gameplay a lot more fluid and easier to react to incoming damage. It doesn't make a whole lot of sense (in a game perspective) to stand still to gain health, just to get hit by something else while standing there.

Created: 4 years, 10 months ago

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