Feedback at 22 hours

About me: Been playing video games for most of my life. I was playing Diablo 2 in my friend Ollie's garage when he was the first level 99 HC character ever: Miss_Valgore; fire sorc.

Feedback:

  • I am SO VERY GLAD someone has done Diablo 3 RIGHT. Thank you so much. I like BUILDING characters, not running on treadmills!

  • In general, the game is great and feels 85% complete. I'm missing side quests, variety of monster / enemy tactics, trading with other players (how did this get skipped???), a coherent waypoint map, lots of UI improvement, more and different merchants, and some general polish.

  • Please consider implementing a "sell all grays" button.

  • Why is it so hard to pick items up? In Diablo, it's hard NOT to pick items up. We should do that here.

  • The skill and attribute point system is very, very confusing. You need to do a better job being clearer about what things are affected by what skills; are mage staff attacks spells or attacks? Are they affected by cast speed or attack speed? Are they projectiles or magic? Are they affected by piercing skills?

  • The flavor text in the tooltips of the passive skills is completely unnecessary and ignored. I'm sorry. Please consider using that space to show me what it would do to any relevant numbers in my stat list instead.

  • If you really want the flavor text still, have it fade in to a tasteful popup when the skill is bought and let people click through it if they like.

  • The visuals / art, especially the merchant prince's palace, are absolutely stunning. Great job.

  • The fact that there are Rogue / Bruiser / Heavy / Sorcerer armor types is counterintuitive to the game you've created. You've built a game where people can make exactly the hybrid this-but-not-that-but-also-this-thing character they want, and then turned around and given them cookie-cutter leading armor types. Remove the labels; consider making the effects more random but lean-y, and keep the consistent properties associated with the armor style. Just don't call it "Sorcerer".

  • Please consider re-doing the item information screen tooltip; make better use of color and text placement to differentiate supporting, defensive, and offensive properties. It should take a newish intermediate player less than a second to assess an item.

  • The RGB theme you have going for the passive skills and Enerracts is great - please be more liberal with your usage of it throughout the game - in stat pages, item properties, and item types. You have excellent artists - I'm sure there's a way to do it tastefully without turning everything in to a rainbow.

  • Please allow players to choose their starting skill instead of picking a class. Class choosing is misleading for the actual game and makes players think they're committing to something. Remember that the character building process is a process - it is one of the rare occasions in UX where it's actually OK to offer what would normally be too much choice / agency.

  • Please allow us to skip the tutorial / story setup.

  • I was really surprised (and a little disappointed) at the lack of variety in weapons. For each (10?) or so levels starting out, there's one staff for sale, and it's either normal, magic, or rare, and that's it. No other varieties or shapes. No multiple staves. No wands. No blade-staves. There's one sword, one axe, one two handed sword, etc. Honestly super boring - I hope you're planning on expanding this later.

  • Is it weird that I miss identifying things?

  • Why can't we transmute gems...?

  • We need an enchanter; someone who takes gold to make a normal item randomly magic or rare. (does one show up later?)

  • Please allow joining of games-in-progress instead of forcing team making.

Bugs:

  • Once my play partner and I disappeared from each other's minimaps, when we zoned we came back
  • Playing as a warrior with leap (spear something? Whatever you know what I'm talking about) while doing the Grove zone with Edric in multiplayer caused a weird graphical glitch. When I activated leap, my view would teleport to above Edric's head, and then be jerked back over my actual character as he landed.
  • Again with Edric in the grove zone, while using Whirlwind (whirling blade? Whatever I forget) my partner's sound would often get stuck with the whirlwind sound running repeatedly when I was near her. I would have to re-cast it to get it to stop.

Replies: 2

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

explain to me...who cares what your friend was? So because he was 1st lvl99 HC char in diablo says all about you? I realy dont understand people who brag to get attention your post didnt need it.

Created: 4 years, 2 months ago

We need an enchanter; someone who takes gold to make a normal item randomly magic or rare. (does one show up later?)

Yes, Quality and rarity upgrade ^^

Created: 4 years, 2 months ago

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