General Suggestions

  • Make an option to refund 1 passive point at a time. Its ridiculous that if you want to change just one node you have to refund your entire tree.
  • Skills and potion popping need to be more responsive during combat- I dont want to have to mash a skill button 4 or 5 times to get the thing to work (particularly when trying to aether jump to avoid things during a battle) this becomes infuriating at times.
  • Up the gold amount dropping in higher tier expeditions (if not, then lower the cost of some of the town upgrades or projects)
  • Active Projects & rewards - if I want to get gold as a reward why does it require spending gold to do it? Likewise with primordial affinity. Also need better description of rewards, for instance what constitutes a 'large amount' for a reward?
  • Either implement one-handed caster weapons or put something cosmetic in a spellcasters left hand - the model looks silly grasping thin-air
  • Option to permanently show loot
  • Livor Mortis golem needs to have better UI - half the time it stands around doing sod all when you are fighting something right next to it!
  • Dropped items need a description to show you have already picked them up and looked at themt or alternatively show the full name of the item on the ground beforehand and not just generalised i.e. 'pants'

Replies: 5

Created: 4 years, 1 month ago

Category: Feedback & Suggestions

Setting --> gameplay --> uncheck display item type of dropped items

Created: 4 years, 1 month ago

Thanks!

Created: 4 years, 1 month ago

"Make an option to refund 1 passive point at a time. Its ridiculous that if you want to change just one node you have to refund your entire tree."

Well, not "RIDICULOUS!!!!!!!" but rather disappointing. Idea is good tho, making the ability of refund last, for example, 3 points with affinity fee.

'Skills and potion popping need to be more responsive during combat- I dont want to have to mash a skill button 4 or 5 times to get the thing to work (particularly when trying to aether jump to avoid things during a battle) this becomes infuriating at times."

Fully agree on this. Melee combat-flow if nonexistent in this game. Ranged feels better, but can be polished. Melee is a mess. Every ability has an activation time of around 0.25 second. You have to unpress all your buttons, even forcemove (dont bind it on LMB lol, bind it on spacebar) to warcry be casted right now, entead of 1-2 seconds later.

"Active Projects & rewards - if I want to get gold as a reward why does it require spending gold to do it? Likewise with primordial affinity. Also need better description of rewards, for instance what constitutes a 'large amount' for a reward?"

Because you pay 20k and get 70-90 in return, duh. Or don't, affinity missions are busted, for example.

"Either implement one-handed caster weapons or put something cosmetic in a spellcasters left hand - the model looks silly grasping thin-air"

You really are walking with just a mainhand?

"Livor Mortis golem needs to have better UI"

Yes, pets are dumbf#cks. All of them and their functionality is nonexistent. They just attack nearby target. Deal with it. Also, they are working on it, no point of asking that for millionth time.

"Dropped items need a description to show you have already picked them up and looked at themt or alternatively show the full name of the item on the ground beforehand and not just generalised i.e. 'pants'"

For the first time "type-pants" will be enough, heavy / etc. But yes, pop-up menu is a must-have, i don't get it why wasn't that implemented in the first place.

(Edited 4 years, 1 month ago)

Created: 4 years, 1 month ago

Except for the one-handed caster weapon (I mean... Catalyst?) - then yes! Agreed - most of your suggestions are good ones. :) I especially agree with the the potion / ability reaction time...

Created: 4 years, 1 month ago

"Except for the one-handed caster weapon (I mean... Catalyst?)"

I use a staff. If I used a catalyst it means I would be using a rage generator in my main hand

Created: 4 years, 1 month ago

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