General Suggestions
- Make an option to refund 1 passive point at a time. Its ridiculous that if you want to change just one node you have to refund your entire tree.
- Skills and potion popping need to be more responsive during combat- I dont want to have to mash a skill button 4 or 5 times to get the thing to work (particularly when trying to aether jump to avoid things during a battle) this becomes infuriating at times.
- Up the gold amount dropping in higher tier expeditions (if not, then lower the cost of some of the town upgrades or projects)
- Active Projects & rewards - if I want to get gold as a reward why does it require spending gold to do it? Likewise with primordial affinity. Also need better description of rewards, for instance what constitutes a 'large amount' for a reward?
- Either implement one-handed caster weapons or put something cosmetic in a spellcasters left hand - the model looks silly grasping thin-air
- Option to permanently show loot
- Livor Mortis golem needs to have better UI - half the time it stands around doing sod all when you are fighting something right next to it!
- Dropped items need a description to show you have already picked them up and looked at themt or alternatively show the full name of the item on the ground beforehand and not just generalised i.e. 'pants'
Replies: 5
Created: 4 years, 1 month ago
Category: Feedback & Suggestions