Item Market - Value of Resources and more

Wolcen Studio need to be careful with Gold . holdable Resources value.
Otherwise the Resource-System, the future "Item-trading influence"* will collapse.

Like you have 100 bugs you get 30 Breads of it.
And then bling* you have 100 Bugs, but you just get less then 0,3 for same price.

Worst thing become if anybody can buy perfect Equipment maximum cheap. The Endgame progress and with it the basic of Wolcen dies. Finding, evolve your Equipment, get to suprise is the core.
Be forgotten in History / Be teh innovative Indie-Crew.
We as Players can help our developer with suggestions to do work on innovative Content to succeed their Baby to become famous.


Ideensammlung:
1)For Trademarket its to early. Blizzard do this fail before and nearly get lost.
2) A Trademarket Chat Ingame should be a well Test.
3) The possibility to stay in a Playerhub (City) and Open Up an own merchandise with selected item by yourself, maybe your Guild is a very well Option for a working market. Ragnarök-Online inspire myself to this Idea. "Black market". Little bit like farming Items with a portion of luck.
3a) Evolve Player interaction in Multiplayer with innovation.
3b) Always online to represent. A table you need to pay for.

4)Little Crazy Idee: A Shop in a Guildhouse or in the deepest Dungeon under the House?
4A) Oh no, do or did I not like so see a Player constructed Boss if you try to steal an Item. (based on ground innovation [Wolcen Studio©] for bulding own Dungeons and Opponents). The also like to get payed, or a real fat thing of a magic Chain.



At a Point of Time in the future may we become a time-based Resource - Limit till the System Patched that holding the worth of Items.

A) The value of an Item could be rise as longer a character wear it. ... :-D


With all my suggestions what the developers can do in future to work on something special to evolve it in a special trademark.

You are welcome.

Suggestion-List to find in Thread (Items, Quality of Life, Active and Passive)
1.Uniques need to be Unique.
2.Loot-Filter
3.Item trading
4.Item Market
5.First steps for player constuctd Boss, may little Cave-Dungeons.
6.Holding the value of Resources.
7.Not doing heavy misstakes,

I dont know anymore innovative features aight now.
I will enjoy the Game, now. Step by Step.
I do hope the Developers will have fun talk about one or two suggestions we as Community doing in this Threads.

Replies: 1

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

why bother, since the start i havent seen a single interaction from the devs with players on this forum.

there dont seem to be any moderators at all

(Edited 4 years, 2 months ago)

Created: 4 years, 2 months ago

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