Not final thoughts on game and skills

Hi. I would like to start with some background on my experience with Hack & Slash ARPG games, just to present my point of view on Wolcen. Don't read if You don't want to.

My adventure with RPG started around 15 years ago with Diablo 2, ad i fell in love with H&S type games. It took me around 4 years playing D2 offline and online when i switched to Fallout Tactics BoS, Follaut 3, Fallout New Vegas and Fallout 4 (all decent RPG titles) ,then came REVELATION (for me) Diablo 3, I could finaly Hack and Slash through enemies of lite and (new) world order, create my own Unique character and have fun with my friends, BUT... D3 was a lameiest approach to RPG, even worst then Bethesda approached F4 (they jumped to 1st place with Fallout 76), 4-5ears later i found Path of Exile, ana let me just say that this game just blow my mind with everything and anything that You could make in that game (I'm still playing and can't wait for new Leauge and PoE 2.0), along the way with PoE i played Grim Down whenever I didn't have internet connection for long period of time (job around Europe). And now We are here Yaer 2020, Wolcen another jewel in my collection of must to be played games, and don't get me wrong I's a good game, Bugy but still good, But..
Why there is a But, You may ask, every type of game is made by different type of people and it's made for different people, eg. Diablo3.

That was a bit long intro :P Lets go back to what i have to offer as Suggestions.

1 Physical Attack damage on Staff (as item), for full mage speciality there is no other option
Solution : 1 handed wand/scepter + catalyst (no dual welding) or staff BUT with SPELL base instead of ATTACK base damage.

2 Life bars on Allies and enemies - right now we have only Life bars on enemies and it's not exactly visible if enemy have life or not, In game option of life bars on allies don't work.
Solution : change life color to #ff0000 (in hex) on life part and #000000 on no life part, and for allies SAME THING.

3 Minions and allies Icons - I'm talking about summoned minions and minions from shrines and allies like Valeria.
Solution : they Should have their icons with life bars.

4 Force Shield and X implict on items - Now we have combination of only Force Shield and Force Shield with Life, If You want to play just with Force shield then You HAVE to sacrifice affixes in given item.
Solution : New item Base (i know a lot of work) with FS and resist's

5 Monster Hit Box - some small monsters have a very small hit box which make them hard to aim, especially when they are in motion eg. rats. Some of the huge monsters have a huge hit boxes what makes running/dodging/teleporting (ather jump) away from them really hard/tricky
Solution : balance that ??

6 Sockets description - I'm founding my self confused sometimes about what bonuses come from which socket, what i mean about is You don't have socket tier (I,II,III) on items.
Solution : come up with something...

7 Socket re-rolling - i have better way of spending my TIME and in game gold then to re-roll sockets on an item. I had read a post here on forum in which the topic is discussed.
Solution : separate re-rolling of number of sockets from re-rolling tier of sockets (learn from PoE not from D3)

8 Cast time of spells - some spells have "instant" cast time eg. Anomaly , some others do not eg. Bulwark of Down, and there is no mention of that fact in spell description.
Solution : make all spell instant or put cast time in description with ability to reduce it with spell cast speed

9 Timer of buffs and debuffs, and icon size - My problem especially with debuffs is that I don't know what kind of debuff i have on me and remaining time to expire, same thing with buffs.
Solution : Little bit bigger icons with timer (PoE) or clock like fading (D3) or filling up/down fading (Grimm Down I think).

10 Timer of shrine buffs and on cursed chests - same thing that i wrote above I don't know when shrine buff or cursed chest task will expire.

11 Enemies popping up from ground - on many occasions i had to run away from fight (backtrack) and i died to enemies that have popped up right when i was backtracking, no warning no summoner spawns, just pop up enemies.
Solution : a hint that something will pop up would be nice, or even no enemies that can just pop up beside of summoners minions.

12 Tooltip of items on ground - if You have full inventory and You can't see what kind of an item is on ground, You may miss something that You could use
Solution: something smaller than a full description, just basics Implict, affixes and sockets If are present (like in PoE)

13 Passive points Respec - the ability to respect 1 point at a time, becouse it is very flustraiting when I have to respect all of my points just to change 1 or 2 poinds
Solution : Keep the full respect for a Fixed price (price on lvl) but add posibility to respect 1 point at a time for fraction cost of full respect (PoE orb of regret)

14 increased damage/crit chance/crit damage - ed. Steel Ring, what kind of damage is it, global, weapon, does it count for skills spells etc.
Solution : put correct desciption on that type of damage.


It is so much fun to be able to see for ARPG H&S market grows. Game looks beautiful, feels a little clunky but so was PoE 2 years ago.
I can see were You are going with tat game, something between D3 nad PoE with a touch of Grimm Down, But for some one from D3 it will be too complicated, for PoE players too slow at the beginning and not very fun at endgame, yes it means crafting part.
Now some explanations of what i ment earlier. For D3 players there is too much stuff, passives, resistances, damage types, damage interaction, aliments. For PoE players, crafting part will be the biggest disadvantage, the ability to make something out of nothing.
The clunkiness of this game in most of the parts is that You start to feel that skills are starting to work, as You want them to work to close to endgame to be appreciated, for You to want them to be used eg. Bulwark of Dawn, You need to lvl it up to lvl41 to start to see it the way that the skill should feel at the beginning. Second thing is that there are very few moments in game that You feel that You are progressing, make more damage, move faster, attack faster.
And there is the 1st act boss, oooooo men that feels like some one cranked the game difficulty to 1000% he hist like a train and takes damage like Spongebob, by that i don't mean to say that hr should die like thrash mobs, make hes attack 10-15% slower.
Story line, I'm not good with that, but i like the narrative, and the world setting +1 on that.
Merchants, 1st thing, can they stop talking when I'm buying/selling, let them have some idle dialogue lines, i want to listen to some new dialogues from new NPC's met along the way without having to adjust the dialogue volume in settings. 2nd thing is more merchants, armoury, weapons and jewelery should be separated, That's My opinion.
Maybe there is 1 last thing Damage type and aliments they provide, in My opinion there is no need for Rend damage type, physical damage also could cause bleeding, just leave bleeding aliment and scale bleeding it self from phys dmg. 2nd damage type that have no reason to exist is shadow damage, put some passive points and flat% chance to curse on items and You are done.

Overall i like Your game, I like what You came up wit by mixing what was available on market, I like the art style.
8/10 from me, when You fix all the major bugs it will go to 9.

Do You agree? Do You disagree? Leave me a comment.

Best Regards Kristofer Duda (PL)

Replies: 0

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

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