Overall Feedback and things that NEEEEEDS definitly to be changed/added to keep up with other Games
Hello Creators of Wolcen,
first of all thanks for the game and for the affordable price of it.
This game has really really really great potential.
But there are some things u definitly need to "add/change/improve/fix"
1. Tooltipps: Alot of Abilitys tooltipps dont display everything u should know about , for Example the Spell "Cry" which boosts Attspeed and so on.
Theres no information about the duration of this spell. While active theres also no timer that displays the duration of it.
- Loot: After playing several ours through the Expeditions until Grade 6 with max Enchants on the Mobs, i dropped a lot of same stuff very often.
Like the game is right know it also doesnt feel rewarding to go on "Champion mode" time amount is huge loot isnt.
3.Rewards: Change those rewards for the expeditions if u go for like 10 turns in a Row without leaving to make it give u a Random definitly Legendary or Unique item because getting this Yellow Gear for doing that at the beginning hard task is not rewarding at all.
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Crafting System: Be creative but players love good crafting systems! And we just have 0 crafting in this game like it is right now, which is a big big bad point for this game. The blue and yellow items are totally just trash in lategame which makes them totally unnecessary at all later on.
Weapons Gear with random stats or even jewelry to craft would be great to see in this game for everyone. -
Gameplay: The gameplay is pretty fluid and feels really smooth even due to the good graphics, big compliment about that!
But there are still some things, that i personally and i think everyone will dislike.
Some skills dont hit enemys, yes, they just dont hit enemys for example the god of war"Chain Slash move" very often just dont hit enemys right in front of you the slash just ignores mobs many times which makes u lose a lot of DMG that u really need later on.
And there are also other skills that are buggy in this way.
Another weird thing is the STUN mechanic in this game whenever u stun a mob no matter what mob it is, it just gets "immune" to the next stun for a certain time period, which makes the sense of every build that focuses on very High DMG and in Stunning targets gets unplayable and u get 1 shotted in "Veteran" +5 +6 already.
If u did that intentionally reduce the time Period in which the mob is Immune to stuns, i mean u cant even Use that "Amboss skiill Charged on 3" on a stunned mob for max DMG, because there's not 1 stun long enough to provide that chance.
6.Inventory: Moving items per Drag & Drop makes the visuals of the item invisible at almost the whole chest and inventory this needs to be fixed.
- Implement a system to instantly select and sell all Grey gear,blue gear, yell gear, legendary gear at once.
Or to Salvage it if u implement the above mentioned Crafting.
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Spells: Not enough spells theres not enough variations of spells right now. Add a lot more of those nice devasting spells u already added, They're really awesome so far.
-Adjust some spells for example give the "Hook" ability some DMG or make it do a Debuff or stacks of bleeding or something to make it more usefull.
-The idea of selling spells to get some materials for upgrading those spells quicker is actually good, but u get the spells to quick and to easy learned i mean achieving skills is the best part of a game isnt it`? But u just can purchase them instantly if u want to.....
You should change this and implement something to achiev the ability itself differently than buying finding it.
Also leveling skills up buy selling skills you already got is a good idea but it feels weird because u need so much EXP and those Skills just give 2k EXPwhich is way to low later on and makes this system feel pretty terrible. -
Gear: Add more Unique and legendary items!!!!!!
-Adjust droprates of the Unique items some dropp very often some very less.
Replies: 2
Created: 4 years, 3 months ago
Category: Feedback & Suggestions