Performance Improvements etc..

Just gonna bullet form a few things..

1: Performance has improved a lot but I feel a bit more needs to be done. I am noticing my fps capping out around 90 fps on a i7 3820 rx 480 16 gig ddr3 ssd etc.. There is some kind of problem though that I notice with this game. When running with frame cap set to 80 fps, When the game drips in framerate just by 2-3 frames there is some weird stutter that is hardly noticeable but there. But in certain areas/maps of the game, the fps might dip from 80 to 60 fps and be anywhere in between those 2 numbers bouncing around, when it does this 20 fps dip there is major stuttering/lag..

I have tested on the fly in game by setting a cap to 60 fps but then the same area of the game will bounce the fps between 60 and 30 fps.. I have hard capped the fps at 40, and it will always dip between 40 and 20.. Something seems off here. If the hardware can handle 90 fps wide open, (it was over 110 on my previous amd drivver btw) But if it can handle 90 wide open with no vsync on a freesync monitor with no tearing apparent, just a weird stutter, why would lowering to 60fps still see a huge dip to 30 fps and bouncing around.
I have also noticed one other thing with regards to all this. When setting the 60 fps cap or 80 fps cap, it will always show in game fps 3 fps higher, so 60 caps at 63 fps..
There is something going on here that needs addressed...

2: There is some kind of weird spell/ability lag. Even opening an expedition map portal, that game will freeze up for 2-5 seconds.. I don't know if this is something to do with my hardware/settings.. Maybe the game needs to run in fullscreen mode with vsync I don't know.. Like I mentioned I am using freesync monitor and it seems to run well on other games like d3/poe etc..

3: The ability Blade storm. I compare this to d3 barb ww build. In that barbarian build the whirlwind allows the character to pass through mobs unhindered. I notice in this game the character will get stuck on mobs. Maybe change this or make it so there is an option in the skill modifier to move through mobs unhindered or something. It would make this ability and game run a bit smoother imo..

4: I know there was some exploit with MFind. I am not sure if you guys just disabled it or if the game is now bugged but when you do expeditions and add modifiers to up the MF% chance, it does not seem to show up in the character details when in the dungeon, and it certainly doesn't seem to add any MF to the dungeon runs cause all I see dropping is yellows.. I had 1 unique drop in probably 20 runs.. I am not sure if thats intended or not? Seems a bit harsh..

In closing. I know there is a lot of priority bugs and exploits that need attention before any of this stuff, but I really think if this game was way more polished with regards to servers and hardware performance, it would go a long ways with the end users. I would rather have some busted passive nodes and imbalances with improved game performance than vice versa. Most of us older gamers know and knew what to expect with this game launch. We expect problems and some of us have been waiting 4 or 5 years to play this so waiting on fixes isn't going to be a problem. This game has so much potential because it struck a perfect balance of not being overly complicated like poe, or underly-complicated and too easy like d3. The core of the game is solid and should only be improved with performance and balance, and bug fixing as things move forward. I enjoy the game and appreciate that fact you guys even made it when there is a serious drought of good hack n slash games out there on the market.. Thank you for making this game..

Replies: 0

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

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