suggestions/questions that came to my mind

1) in the urhan necropolis, theres a site where you gotta bridge a chasm by releasing piles of bones. the order is north>south (actually west>east...) and its quest-locked. maybe make the order irrelevant.
2) display issue: the small passives reachable only when having skilled "power of the first man" show "25% to ... +0". is that a rounding issue (then maybe add one decimal digit) or a bug?
3) some active/passive skills give a "temporary" bonus. please display the actual time frame somewhere, like "temporary always means 3 seconds, before any duration changes" or so.
4) is there a difference between more/less and increased/reduced? if yes, please explain somewhere in the game
5) is there a locked direction for damage conversion or can you convert any damage to any other damage, theoretically?
6) when having multiple sockets on an item, it is rather hard to actually hit the non-first socket. what i mean, it takes good mouse aim and several tries to socket multiple gems into an item. maybe increase gem "hitboxes".
7) mark of impurity's description for its applied debuffs is pretty much completely missing. you should add descriptions for duration, vulnerability to dmg, crits, ailments, etc in the skill panel. iirc, the analogue is true for sovereign shout, but i may be wrong there (currently i don't have the game open to look).
8) active skill experience goes over lvl 20 and then stops at some number. lvl 20 active skills are marked white for "can be upgraded", but of course cannot be upgraded beyond maxlvl. i guess it might be useful to mark them red for "cannot be upgraded" and to let their experience not go beyond maxlvl, like "arrow's wail, lvl 20, maximum skill level, 0/0 experience" or so.

if i think of more, i'll let you know.
please explain the mechanics noted under 2)-5) in the comments, if you read that post at some point.

thanks in advance

Replies: 1

Created: 4 years, 9 months ago

Category: Feedback & Suggestions

my bad on 6), the gem "hitboxes" are totally fine. i was just so dumb to assume gem and socket must align and not mouse tip and socket^^

Created: 4 years, 9 months ago

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