Summon AI needs major rework

Throughout the game summons have not been engaging targets if out of range when I start combat, instead they just stand there doing nothing. This includes all summons even the ones from the parasite skill. To make matters worse summons aren't even attacking some enemy types (like the Lambach boss for example), this includes the Lambach tentacles that are littered around the zones leading to the boss too. Also some icons indicating which summons we have out would be a great addition too as it's very hard to distinguish between the hunting and feeding swarm minions as they look almost the same. Also a bump to summon health (primarily hunting and feeding swarm) would be great as they just get one shot by too many enemies a lot of the time even with all the increased health and damage reduction nodes for them. Livor mortis skill could use a charge to the location of the cursor on cast of the threat generating ability to make its functionality better otherwise its fairly well balanced in my opinion.

Replies: 0

Created: 4 years, 2 months ago

Category: Feedback & Suggestions

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