*The* grind.
I dont know about leagues if the endgame stays the same. I mean, you have to grind legendary reagents one by one, this costs to you a lot of time and gold investments, only to 99.9% chance of bricking your item.
Rolling and item should not be that hard. Let me explain.
I ask everybody to have in mind a thought that Wolcen is not an MMO, as PoE is. This is, and will always be, a single-player (or Co-Op) oriented game, as devs said many times. There will never be an auction house for items, a player hub of some sort or anything like this.
To roll a weapon as one of the first things you do while grinding an endgame. You have to sink around 100 reagents to get at least somewhat manageable, for example a 850+ 2h weapon (with 3 sockets). 300 to make something of 1000+ damage. To make a 1200+ is almost impossible and takes probably more than one thousand orbs. And you still get them one by mission.
Okey, let's make an assumption that we're rolling the yellow item. You will have 3-4 orbs per run for a chance of making a base only. Which takes approximately of 200 orbs or something like that. And then upgrading it and bricking it.
If we still will not have any control over what we're rolling - i will not play the leagues because the grind is sometimes worse then the PoE has. As for me, this can be tweaked to a better system, for example, having an ability to save an affix, or always rolling 2 or even all 3 damage numbers on everything that can roll them or at least something. Right now you can call yourself a Grinding Wolcen Games.
Replies: 2
Created: 4 years, 1 month ago
Category: Feedback & Suggestions