Toughts, suggestions and random ramblings - Part deux.

Bonjour !

I missed some points in the first post that I would like to add.

First post : https://wolcengame.com/forum/feedback-suggestions/quality-of-life/toughts-suggestions-and-random-ramblings-long-one/

General
- Whoever created the sound effects (foley artist?) for the monsters should have
a raise. The sound they make when suffering from ailments or when they die cracks
me up everytime, especially the underlings. And the sound in general is just top
notch...Kudos!
- When you die, sometimes the sound stays muffed when you come back to life for
a minute or so. It comes back after a while.

UI
- Please give us the option to change our cursor color/size/shape. We loose sight of it very
fast especially in coop when the damn warlocks paint everything in green and purple.

Active skills :
- Juggernaut : please increase the delay it takes while holding down the skill button
to make the shield explode or dissappear. Sometimes you want to put your shield up and
it just explodes. In these moments, I swear you can hear the Justicar saying to himself
“Pffft, newb....”
- Sovereign Shout : the skill animation is way too long for comfort in close combat.
It leaves yourself open to be oneshot by bosses and champions. It would be nice if you
could accelerate the animation of shorten the time it takes to activate it. Like, just
a sovereign call. A sovereign hush. A sovereign silence perhaps?

Monsters
- Snipers have way too much health for a ranged/support specialist. They should be less
tanky to better represent the nature of their role. Hell, I can down the big electric
spewing mortars faster than these annoying snipers.
- More patterns in AI monsters would be welcome. The patterns tend to replicate throughout
the factions depending on the class of the monsters like the specialist moving juuuust
outside melee range and walking away when you approach them. I mean, I would do the same
thing if a full armored guy would run to me shouting on the top of his lungs with a 100 pound
hammer but hey, THEY signed up for this.
- When the soul spwan charges their attack and ram you, they stick to you. When using a
skill like bleeding edge, they take no damage if you dont move like if they were in the
eye of the hurricane. If it was meant by design, then ok.
- Improve the AI for the blue archers. They just stand there and shoot an arrow once in a
while. You can litteraly walk past a bunch of them, and they just look at you and do nothing.
I dont know if they're in some kind of dispute over their labour agreement but they dont attack me,
I dont attack them. Fair deal.
- The Justicar (boss or champion). It seems that their line of work doesnt require a brain. If you
put yourself against a wall/rock or any surface with no space behind you, you break their attack pattern.
They just stand there, totally disheartened that you dont give them the chance to ram you or put their
shield up and snipe. They will try to poke you with their sword and slam you sometimes while you mince away.
That's it. Easy fight. This actually applies to certain other bosses as well like the flayer I think it is
(the big guy with two axes that wishes he had been a figure skater). Anyways, this works against
bosses that likes to flip-flops/run around and sing lullabies.
- Sometimes, modifiers used by monsters (epsecially the meteor) will be active throughout the whole
time clearing the even after the monster has been killed.

Endgame
- Fix the quality augment for legendary items
- Stormfall Palace : Im down to the last 2 projects and before spending my hard earned 7 millions gold,
i'd be nice to know if they give anything else than productivity. Because at 790, there's not much point
investing in it.

Gameplay / QOL
- Cursed chest and shrine of greed. Consider an enemy killed when its HP has reached 0, not at the end
of its 3 seconds dying animation. We're loosing chests because of this :)
- Fix the weird floor mapping in some bosses area in expedition where you click to go up annnnnnnd you go down.
It's like even my charcter is ashamed of me and has a mind of its own.

Multiplayer
- Fix bug with the friend list. Everytime I play with friends, I have to remove/add them to see them
online. Otherwise they appear offline.
- In the locate memory echo missions, we cant bring friends along. Tried it many times and only the leader
is brought to the fight will the other party members stays in town.

Crafting
- Accessories : the weight of the damage to spell vs damage to attacks. When re-rolling accessories,
8 times out of ten, the focus of the item is towards spellcasting. It's really hard to get 2
damage to attack suffixes. Maybe it's just bad luck but it seems to be weighted on the spell side.
- Why do rings only have elemental damage added to spell or attacks? If the amulet can add any type
of damage to attacks/spell, why cant the ring? Is this a fashion thing?


Suggestions
- In city upgrades, give incentives to complete them. A garanteed random legendary, a unique or a
crazy amount of cash and primordial. Hell, i'd even take a t-shirt reading “I was kidnapped, drugged and
left for dead in Castagath”. Point is, make them more rewarding.

That's it for part deux.

Replies: 0

Created: 4 years, 1 month ago

Category: Feedback & Suggestions

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